Negative reception was mostly due to combat mechanics being unpolished clunky mess, I dont thing people were against the idea.Zagor-Te-Nay;n7979050 said:c) Action rpg hybrid even on base level, mix of round based/turn based/real time/etc ( Alpha Protocol, Mass Effect I, Morrowind, Witcher I, etc)...this has been done already and results are crystal clear: ALL devs who did this moved away from this concept due to ( very) negative player reception.
d) Real time action where rpg mechanics dictate effectiveness and variety of builds/mechanics, while gameplay would be still be based on the same rules as with all action games. Imo, this is so far best compromise between player skill and meaningful character building ( Dark Souls, Mount and Blade...).
Dark Souls and Mount and Blade are bad examples, skills in this games are literally more health, more damage, more stamina etc. Fighting as lvl 1 in Dark Souls does not feel different to fighting as lvl 30. This games are action games that add some RPG mechanics to spice things up.(combat wise at least, mount and blade has more things going for it of course).
Why not do something Bloodlines and Gothic did?
In Bloodlines you still aim and shoot in real-time, but good luck hiting anything with 1 skill.
Gothic was really cool, as you become more skilled at combat, your animations would change, your swings would be faster and your combos would become more fluid. You could really feel like you are turning from peasent that wields sword like a stick to mighty swordmaster.
You could still cheese and defeat enemys that are more powerfull than you, but stats always felt important.