Do you even want roles?
Cyberpunk 2013 came out in 1988, when classes were common in RPGs, since then a lot of PnP RPGs and CRPGs have ditched the notion of classes or roles, and allow all characters to do all things giving the player the choice as to what to make their priorities. Should Cyberpunk 2077 do the same sort of thing, take Mike Pondsmith's excellent setting but attach a different character engine?
In many cases the roles don't make a lot of sense, particularly if you think about someone who is a cop as a career but works in C-SWAT so suits a solo, or works in net crime so would suit Netrunner role, yet still have Authority?
Personally I would be happy if they ditched roles altogether.
How do others feel do we really need classes to be faithful to the original game? To me it's more about the setting than the system.
Cyberpunk 2013 came out in 1988, when classes were common in RPGs, since then a lot of PnP RPGs and CRPGs have ditched the notion of classes or roles, and allow all characters to do all things giving the player the choice as to what to make their priorities. Should Cyberpunk 2077 do the same sort of thing, take Mike Pondsmith's excellent setting but attach a different character engine?
In many cases the roles don't make a lot of sense, particularly if you think about someone who is a cop as a career but works in C-SWAT so suits a solo, or works in net crime so would suit Netrunner role, yet still have Authority?
Personally I would be happy if they ditched roles altogether.
How do others feel do we really need classes to be faithful to the original game? To me it's more about the setting than the system.