I really want roles if the roles offer a different approach to solve every problem - to be fair CDPR might being the only ones who can do that satisfyingly in a game right now.
Zagor-Te-Nay;n8129800 said:Right from start you design your character, new arrival in Night City. Then you set up your basic stats and skills.
Then enter lifepaths, with a shitload of customization and bonuses/penalties, similar to traits ( in Arcanum) with extra dialogue options ( in certain situations). There will be certain events/quests in the world, based on your choices. Or choose blank slate.
Zagor-Te-Nay;n8129800 said:From that point on you have Five basic areas to improve: combat, stealth, hacking, diplomacy and support. Open system like the one
in TES, but no redundant skills and far stronger emphasis on specialization.
Zagor-Te-Nay;n8129800 said:Over time your "class" becomes your basic faction choice, in a way crossover between Gothic and Skyrim. You can join ( only one) dependent on your skill level, stats, reputation, or quest requirements.
You want a crazy, wild life in Night City's clubs...go rockerboy. Or you think that preserving authority and order is more important: become a cop.
Zagor-Te-Nay;n8129800 said:That, in my opinion, would be best combination for a game set in sandbox ( gameplay and progression systems have to be less rigid and more open, as the world) based on Cyberpunk 2020 ( rpg classes, lifestyles) and designed by CDPR ( proven to be best at storytelling, characterization).
Suhiira;n8131370 said:Keep in mind in Cyberpunk your role/class means there's one. one, thing you do better then anyone else. There are zero restrictions on what skills you can learn/use. But that one thing you will be better at. So in essence it's a classless system already.
Sardukhar;n8130390 said:I liked it up until blank slate. No Cpunk character is a blank slate - the Lifepath is what happened to you whether you wanted it to or not. Typically, it's random.
You can group the skills into this, or just use the stat-based skills as is. Reflexes, Int, Empathy, etc. Redundant skills are tough to avoid without losing on flavour. "All martial arts are the same effect!" etc.
Perhaps have skills that are similar ( Hide vs Stealth) but do represent different aspects (Hiding is passive when you stop and crouch, Stealth shows you vision cones or shades the best places to move to to avoid vision).
Nah, I don't like this. Your Role is important at the start, because that's Who You Were. Going forward you can pick up different skills and jobs, but your Role is what you came from and affects how you see and act from then on. If we have Roles that aren't merely cosmetic. I'd have no issue with a Role change.
Roles aren't factions, either. Not a fan of that. Corp Cops and NCPD are not the same faction, don't hang in the same bars, have very much in common other than a skillset. Lots of actual factions in game, too.
Plus, anyone can and should have a crazy wild life in Night City. At least once.
Cpunk barely has RPG classes. One skill and some starting skills. That's it. You can totally be Forensic Accountant Rockerboy. Right out of the gate, if you want. That said, whatever Role you are or in-team role you do end up being, (fixer, hacker, killer, etc), focus on it.
We don't know if it's a sandbox or what that even means. I read this piece here: http://www.pcgamer.com/what-open-wo...-from-the-legend-of-zelda-breath-of-the-wild/
Quite interesting and some good points. I'm hoping for a more living, breathing setting, but we'll see.
I really want CP2020 method, which is similar to yours, only without the faction bit. Stats and skills, Lifepath, starting Role. Quests based on those choices. I'd just add that you can change that later is all.
metalmaniac21;n8153590 said:Yes I do want roles. Damn stupid question being asked-answered for 8 pages...
kofeiiniturpa;n8163520 said:There was leeway, but a Rockerboy, Media, or a Corp would have hard time turning into a solo or cop and vice versa. There were IP multipliers for that (to my recollection).Nope. In Core it flat-out couldn't be done. Solo or Cop forever. Doesn't matter if you get a job as a Managing Director for Arasaka or as a CSWAT detective, if you start as a Solo, you stay that way.
Again, other than the Special Ability, a Media could have more combat skills than a Solo. Thompson, the Media in the Core Book is ex-military and carries the heaviest firepower in the story.
Game-wise, it was nothing more than a single skill and a starting package. That was it. Later books added more Roles that further diluted this, as the Roles had more crossover packages and Special Abilities that were more hybrid in nature.
Flavour-wise, the idea that you were one Role was always kind of dumb and a holdover from DnD. The main characters like Johnny, Thompson, Alt themselves show multiple Roles in design and action.
"I'm a netrunner...but I'm a Corporate netrunner..so do I have Resources or Interface? Or both? I mean, I can do both..."
Most Refs allow a secondary and tertiary Role, just because the basic rule made little sense. Roleplaying or game wise.
Zagor-Te-Nay;n8165490 said:( eh, did I just agree with kofeii? :grumbles)
Sardukhar;n8164500 said:Nope. In Core it flat-out couldn't be done. Solo or Cop forever. Doesn't matter if you get a job as a Managing Director for Arasaka or as a CSWAT detective, if you start as a Solo, you stay that way.
At this point we have no reason to think CP2077 will have skill trees.SarahAustin;n8194080 said:Depends on what CDPR has in mind when it comes to skills and skill trees.
Suhiira;n8196180 said:At this point we have no reason to think CP2077 will have skill trees.
It's based on 1980's Pen-n-paper RPG, there's a sizable list of skills you can choose from, each of which has 10 levels.
While certain skills may have prerequisites (i.e. you need a certain amount of math to take physics) for the most part it's take what you want when you want.