Meh. Reading it again, it looks like poop. Even after editing. ANYway.
Anyone remember back in the day, Bethesda talking about how their AI for Morrowind was going to simulate each NPC and their lives? The example was a family going out, doing t heir work, coming home, the dog plays with the kids, gets out of hand, knocks some stuff down, gets a fireball in the face (!!). The producer talked of how although that seemed extreme, it was an example of how the AI selected it from a range of responses for the angry magic capable and voila. Non-scripted. A whole world like that.
Now, that level of detail and response didn't happen in Morrowind or Oblivion or really any other RPG I an think of. Too random, too tough to code. At best you get NPCs following a moderatelt-detailed script of activities and responses, but very little reactive/adaptive choice and a following ripple of consequences.
For me, if I can pass through an area and no one is doing exactly the same thing twice, that would be great. If I can pass through that same area again and something weird and wonderful has happened, I might never leave that game.
Anyone remember back in the day, Bethesda talking about how their AI for Morrowind was going to simulate each NPC and their lives? The example was a family going out, doing t heir work, coming home, the dog plays with the kids, gets out of hand, knocks some stuff down, gets a fireball in the face (!!). The producer talked of how although that seemed extreme, it was an example of how the AI selected it from a range of responses for the angry magic capable and voila. Non-scripted. A whole world like that.
Now, that level of detail and response didn't happen in Morrowind or Oblivion or really any other RPG I an think of. Too random, too tough to code. At best you get NPCs following a moderatelt-detailed script of activities and responses, but very little reactive/adaptive choice and a following ripple of consequences.
For me, if I can pass through an area and no one is doing exactly the same thing twice, that would be great. If I can pass through that same area again and something weird and wonderful has happened, I might never leave that game.