About boundaries and movement...
When it comes to map boundaries, I don't usually have a problem with them. They are there for a reason usually after all. Of course, it would be nice if they where made in such a way where there is no invisible wall or something, but even then I am not to bothered by it.
With movement... that compleatly depends on what kind of game it will be. If we asume a 1st and/or 3rd person type of a game, then I would want at the very least jumping and climbing. Anything more then that would be a bonus.
It would be cool if there where aspect of the game where you had a Tomb Raider/Uncharted type of a climbing/jumping/etc thing. But considering that I do wish for a very stat and skill heavy game, things like this would be potentually be locked away for characters who did not spend any points on the relevant skills... and/or stats so they have enough stamina to be able to get to new sections where they could take a break or something.
BjornTheBandit;n8635740 said:
This is true, and to be fair, the zombies were just as clunky and slow as you. But I went from the first tomb raider straight into resident evil, and it took me quite some time to get used to
I did play both of the first of those game-series back in the day after they where released on the Playstation... but I do not recall in which order I found and played them in... and do not recall me having any problems like that.