Sardukhar;n27887 said:So I'm playing Saints Row 3. Fun game. But it reminds me of an issue I have with open-world games - distance! Skyrim, GTA, Fallout New Vegas. Traipsing around over new ground is fun, exciting and well worth doing. The eighth time you do it, less fun.
Now fast travel is a solution, but a poor one in my mind. It tears me out of immersion and feels kind of like cheating. Taking a taxi a la GTA is also a solution and perhaps with Aerodyne taxis more tolerable in 2077, but still dull.
I guess I can see two solutions:
1. Very fast sector-sector travel. Using Nitro in SR3 makes travel less boring and coool to look at. A version of this, perhaps by air or fly-by-wire motorcycle/jacked in driving, could be fun. So that no point on the map is more than 20 seconds from another point if you know the route - or your gear has it precalced.
1. Game design that avoids traipsing about. You all know what I mean. No wander quests. No cross-the-city-and-get-the-package quests, at least none that aren't in the same block or the first time entering a territory. First time is different, obviously.
This method, with an almost hub-like quest methodology, is probably my preferred, since you never feel you are driving a long ways because you have to, but always for fun, ( carnage!) or locally. The story moves across the city organically. If you have a quest across the city, it's a strter and will lead to a whole bunch in the same area.
Thoughts?
There is 0 chance that Cyberpunk 2077 will not have fast travel. When a game(any game) has a massive enough map, fast travel is implemented. Elder Scrolls had fast travel from the very first game of the series, which came out like 2 decades ago. It's exactly like you said, walking the same path the 8th time isn't fun.
There are different ways of fast travel, you mentioned Taxi in GTA which I agree is a more immersive way of fast travel. However, if CDPR don't want the player to fast travel to locations the players didn't discover yet(which I think is a good thing), Taxi might be a problem because then it would contradict the immersive factor by simply not being able to get a Taxi to anywhere in Night City you've never discovered.
But, if Night City is very big, there might be some sort of train or bus that goes around the city(maybe a flying bus?). Morrowind had multiple options for fast travel, but they depended on magic and there's no magic in Cyberpunk. Don't think of Fast Travel as cheating, because it's not. This is a very important feature that developers implement in a game for good reason. The only features that count as cheating are cheat codes & console commands.
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