Sardukhar;n7520200 said:Exactly. If you are going to have choice and consequences, you cannot do everything in-game. Nope. You make choices, they open up some things and lock off others. Witcher 2 and 3 did this, I expect CP to do the same.
I confess, I felt locking off the Roche/Iorveth paths was a mistake and Geralt should have been able to play the Iorveth path after he left for Saskia's town with Zoltan,
This is totally cool and actually what Edgerunners ( word for most cyberpunk player characters) actually do. You can even push it too far if you hide it somehow.
That said, some things will instantly be a problem. You work for Arasaka on your first job, doing some online follow-up to a missing shipment, no big deal. You work for Arasaka on your first job and murder a Militech junior assistant VP getting off the 'train, real problem. You better either hide that or hope Arasaka didn't hire you just so they could shop you out.
That is true.
Willowhugger The Strange Days thing is less about SD and more CDPR's interest in the Brain Dance, which of course massively predates the movie. By nearly a decade. More, if you realise the SD borrowed from several key cyberpunk concepts. So the 'Dance is well-known to anyone who played CP2020, which CDPR did, back in the day.
Oddly, my more Cyberpunk 2020 fans have told me the braindancing stuff was going to be an extrapolation of technology from 2020 versus something there all along.