Add diversity in mission/quest design
All quests in the Witcher 3 boiled down to go here, witcher senses, follow a trail, fight, go back. This is pretty lazy and lousy quest design especially when you make me do it for 100 hours. No more of this in Cyberpunk long open world games especially need attention and care in terms of its mission design to not feel stale. Something like GTA 5 different options to approach to heists was good but i'm just spitballing here.
All quests in the Witcher 3 boiled down to go here, witcher senses, follow a trail, fight, go back. This is pretty lazy and lousy quest design especially when you make me do it for 100 hours. No more of this in Cyberpunk long open world games especially need attention and care in terms of its mission design to not feel stale. Something like GTA 5 different options to approach to heists was good but i'm just spitballing here.
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