Great design principles that Cyberpunk could benefit from
Ok, that was baiting ( on the off chance that anyone from Reds is ever here), but this is a great piece from PC gamer on design of "Immersive Sims" from the minds directly behind this "sub genre". Something that would benefit the world in Cyberpunk feel more open and interactive ( than what they did previously). ( Personally I think, this should be better source of inspiration than bigger, more popular sandboxes like GTA or Skyrim)
http://www.pcgamer.com/the-designer...-stories-about-making-pcs-most-complex-games/
Ok, that was baiting ( on the off chance that anyone from Reds is ever here), but this is a great piece from PC gamer on design of "Immersive Sims" from the minds directly behind this "sub genre". Something that would benefit the world in Cyberpunk feel more open and interactive ( than what they did previously). ( Personally I think, this should be better source of inspiration than bigger, more popular sandboxes like GTA or Skyrim)
http://www.pcgamer.com/the-designer...-stories-about-making-pcs-most-complex-games/