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NPC's and Death

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  • #16
    Yeah, getting seen should matter, but then again CP2077 is set in the modern age ... forensic science ... it's not like your typical midevil game where you need an eye witness.
    "When you talk you are only repeating what you already know. But if you listen you may learn something new." - Dalai Lama

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    • #17
      Originally posted by Suhiira View Post
      Yeah, getting seen should matter, but then again CP2077 is set in the modern age ... forensic science ... it's not like your typical midevil game where you need an eye witness.
      Yeah. They have facial recognition even today, so imagine the kind of strange things 60 years from now (I know, different timelines and all, but it's still 2077)

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      • #18
        Originally posted by Zagor-Te-Nay View Post
        This is a thin line, you can commit some crime, but running helter skelter and murdering everything in plain sight for fun? Not a single npc/organization would want to deal with you and they would All put you down like a rabid animal.
        Rpg's in general struggle with allowing player freedom in this and then hand waving rules of the setting to accommodate it.
        you should be able to do that.............................................. .................

        and face the consequences about it.

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        • #19
          How bout if the npc is an important one that has to do with certain questlines...you can totally murder them in cold blood if your little heart desires, but only after youve completed the questline the npc is associated with. This could also be a cool way to unlock some sort of hidden questline. U think your done with the game and u decide to go on a killing spree, ya know just to round put your experience and then all of a sudden after your done theres new questlines that werent there before...id be down for something like that!!
          "The early bird gets the worm, but the 2nd mouse gets the cheese"

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          • #20
            Originally posted by DarthRaver8686 View Post
            How bout if the npc is an important one that has to do with certain questlines...you can totally murder them in cold blood if your little heart desires, but only after youve completed the questline the npc is associated with. This could also be a cool way to unlock some sort of hidden questline. U think your done with the game and u decide to go on a killing spree, ya know just to round put your experience and then all of a sudden after your done theres new questlines that werent there before...id be down for something like that!!
            Can't say as I agree.
            I'd prefer the "old school" method ... you want to go on a pointless NPC murder spree you break your game because the game isn't intended to be a pointless murder spree.
            Reap what you sow ... chaos and a broken "world".
            "When you talk you are only repeating what you already know. But if you listen you may learn something new." - Dalai Lama

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            • #21
              Going down a route of being able to kill just about anyone, including importent quest givers would need the devs to make some kind of system where you might still be able to get to the main quests things. Backup ways for the game to give you those importent main game missions.

              Like if you kill a quest giver and loot them you might find a datapad or something which gives you some kind of information that opens up the quest. And/or if you did not loot the quest giver you will some time down the road maybe get a message on your phone/email-type of equivalent thing in the CP2077 world, where someone maybe says somehting like "It has come to our attention that X person is dead, and that you killed them... we would like you to... etc etc etc".

              Of course... it should not be just that easy... kill important npc and get away with it... no if you kill someone like that then you should get some kind of penaltis for it... be it in a lot more enemies in the mission area, or a major reduction in payment for the mission, lose reputation with X factions (although, you might gain reputation with others), possibly have you hunted by the law enforements and/or faction the quest giver came from, and maybe even suddenly finding your self hunted by an unknown person who takes potshots at you and disappear befor you can do anything about it... which might cause problems with where you are since it might draw attention to you by law enforcements or the people who live there, etc.. and might be really bad if you are in a sneaky kind of a mission at the moment... it might even if your unlucky (due to maybe already being seriously hurt) kill you... that person might in the end turn out to be a familymember or loved one of the NPC which you killed, etc.

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