What will 'Braindance' play role in story of Cybeprunk 2077?

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What will 'Braindance' play role in story of Cybeprunk 2077?

It seems Braindance is important element in Cyberpunk world, so I thought It has a potential to tell us story with specific mechanic.

I saw some RPG games using similar way(I don't know what Braindance will be like though) for storytelling. for instance,

Memory of Geth
in Mass Effect 3 or
Kelloogg's Memory, Dima's Memory
in Fallout 4

I felt this mechanics are not funny. because It's just not interesting, and this way of storytelling force player to be passive. I mean, Hey, player. just go there and watch soulless character animation. OK, good job. and then you see that Square or something? shoot that. of course that is not an enemy but 'Square'. OK next. play the horrible puzzles we prepared!

I'm not saying that don't use Braindance for storytelling. just hoping It is made funnier than previous ones.

So, what do you think? this type of storytelling something like 'Traveling in other's brain' was funny?

(ps. Sorry for my bad english, I'm not native :( )
 
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As far as I have understood it... Braindance is not actually interactive at all, it's more of a passive experience where the person sees and feels what is going on in the Braindance recording.

And based on what I have understood about Braindance... to me this more seems to be something like a... I don't know... a combination of Virtual Reality with Reality TV... but that you somehow directly plug these things right into your own brain... where you see and feel the exact same thing as the "main" person in the Braindance recording. Recordings which are made from an actual persons... from their mind and/or body or something.

Someone who know's probably have to correct me on this though... since I could be compleatly wrong. XD
 
You have a point...special gimmicks tend to be overused and forced too often on the player, and lose their appeal, fast.

Even games that added more interaction through it, felt "constrained" and more an excercise in patience( look for highlighted icon for interaction, press button to proceed, trial and error, etc...)


It could work though, in brief breaks, in cleverly designed scenarios for detective investigations. Designed to respect player intelligence: pay attention to details and follow up with your own theory, without explicitly telling the player on how to proceed, right or wrong...separate quest paths, full player agency.

Kind of like this dude:



Outside of that, been thinking of Brain Dancing as a method to share experiences between players, through multiplayer. There could be a black market for someone's recordings ( though this could be in game disabled)...secrets, alternate paths, etc.
 
From a scifi/book perspective it is cool, but from a gameplay perspective it just sounds dull and boring. Basically just watching movies or if you do interact it will be very limiting and railroaded what you can do. Like resident evil 7 VHS tapes.
 
Azriel7;n8297210 said:
From a scifi/book perspective it is cool, but from a gameplay perspective it just sounds dull and boring. Basically just watching movies or if you do interact it will be very limiting and railroaded what you can do. Like resident evil 7 VHS tapes.

Only if the writing gameplay is uncreative.

When I run a braindance in-game, the player makes all the choices. That then becomes the template for the braindance. Subsequent plays of that "tape", of course, are the same. The first one, though, is all the player, since the player is playing the original braindance actor.

Makes it more fun and lets you do some crazy stuff.

And after that, you get to hear NPCs describing all the cool choices you made like they made them.

After all, if you were in the braindance right now, how would you know?
 
Sardukhar;n8297440 said:
After all, if you were in the braindance right now, how would you know?

Which I imagine could potentially lead to some very strange, and very cruel, scenarios.
 
Braindance

Junkies, Mini in games?. How do you think they will incorporate brandance. Could it be a useful tool in the story arch, existenz for example?
 
i hope hope its not combat in cyberspace and that its puzzle based. and i hope the difficulty is really hard and that u can hack anything in the game,
 
imagine a black market for snuff braindancees ... and for porn briandances... when i think of good braindance i think of btl. when i think of bad braindance, i think of the film 8mm but but an enhanced, really sick one.
 
Hi everybody,

Check the movie Strange Days and you will have a perfect exemple. I remember that old fat man buying a short moment: a young girl taking a shower, some possible use... But I remember that killer. He plugged his machine to the victime, a girl, and that girl saw her own death from the killer eyes, with his feelings... Thats insane.

I have still some questions. Could we use it for live connection, or just for moments already passed? So can we imagine take some control, at some point, with unique model why not ?

Will it be boring? Look the Observer gameplay demo. The character has to plug into someone. So... yeah, you wont control it, its not really the point. But Its not boring.


I also read that it can be used against psychos, or any deviant criminals. To break them. So by using too many implants we know that we can turn into a psycho, and make some troubles. And the Braindance would be used on us. Against us.

1st) We can imagine a dramatic moment, where we wouldnt be able to control our character at 100%. The worst thing possible, kill people. Or minor violation, whatever.

2) If we have different level of violations, we can expect different punishments. We could lost some habilities, for a limit time. Or definitely, so you'll maybe rebuy it, if you can.
But just after that braindance session, we could also be under surveillance. For a limit time. We couldnt do, or go, like we would like.

3) Being a terrible psycho and being recruit by a psycho squad. Limit time too, a kind of contract.


I guess we'll have other connecting crazy things, it could be great.
 
There's a lot of discussion/disagreement about just how interactive Braindance is.

Some claim it's just a "movie" you experience physically and mentally, others it's a fully interactive experience. I guess it depends of how you view the capability of the tech. Can it just record experiences or can it create new visual/audio/etc. stimuli and conversation/people/terrain interactions the fly as it would absolutely need to be able to if it was interactive.
 
Suhiira;n9083780 said:
There's a lot of discussion/disagreement about just how interactive Braindance is.

Some claim it's just a "movie" you experience physically and mentally, others it's a fully interactive experience. I guess it depends of how you view the capability of the tech. Can it just record experiences or can it create new visual/audio/etc. stimuli and conversation/people/terrain interactions the fly as it would absolutely need to be able to if it was interactive.

In case of punishment. Lets say that we can choose a past for our character, and for any reasons we could have to face a braindance session, because we are prisonner, under torture, etc.... We could live our worst nightmares, in a crazy way, and why not have some fight, escape from our mind...

If they use it against criminals, what kind of "movie" they show to them? They create any special session?
 
CyberUser;n9083820 said:
In case of punishment. Lets say that we can choose a past for our character, and for any reasons we could have to face a braindance session, because we are prisonner, under torture, etc.... We could live our worst nightmares, in a crazy way, and why not have some fight, escape from our mind...

If they use it against criminals, what kind of "movie" they show to them? They create any special session?

Apparently, a grey, bland endlessnessnesness. A dull hell.
 
Yep, minds break without stimulation. Why there are limits (in reasonable countries) on how long prisoners can be kept in solitary confinement.
 

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I hope brain dances work in a variety of ways, as some are real recordings of people and some are manufactured so I hope you can play out other characters experiences and learn what they have learned, and I hope they have manufactured brain dances that are completely insane it could be potentially anything as unrealistic as possible so that anything could be possible in Cyberpunk 2077. Also it would be cool to allow players to record and share their own brain dances...
 
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BeastModeIron;n9091150 said:
Also it would be cool to allow players to record and share their own brain dances...


Share the braindance of a braindance session...!

I think i read that we could become a total and complete junkie because of that bs... x)




 
People can be alcoholics, druggies, gambling addicts, porn addicts, video game junkies, hell ... stamp collecting junkies ... so why wouldn't some people be Braindance junkies?

The real questions are ...
Are they inherently addictive?
If so how strongly?
 
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Suhiira;n9104970 said:
People can be alcoholics, druggies, gambling addicts, porn addicts, video game junkies, hell ... stamp collecting junkies ... so why wouldn't some people be Braindance junkies?

The real questions are ...
Are they inherently addictive?
If so how strongly?

We could be affected physically, in case of big use, or by using some kind of special braindance. It could affect our relation ship with npc. Some of them could stop trusting a big user.

How strongly.... until big hallucinations and rehab ?

 
I hope it is more like an interactive movie that you do get to move around within a scene but the scene is linear (if you try to go into a room the original person didn't go in it's just a blank white space you can't enter (because the memory doesn't exist). I think it would be great for investigative purposes. I think it would be a cool way for one person to leave clues for another person. I think a side mingame where you get to experience "short story" like quests from all sorts of places would be cool. I think it ought to play mechanically like the rest of the game, just with fixed equipment, different body and spaces you can go within. I think it needs to be expressed that the user can experience all the senses of the room.

 
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