Cyberpunk 2077 cannot be an empty sandbox
There are many rpgs and sandbox games out there that are only focused on quests. These games have beautiful worlds but they have nothing in it despite its beauty.
Don't get me wrong, quests and story are important just as the graphics of the game's world. But these empty sandbox games have no activities in the open world exploration, and this is where it gets boring to the player.
Is this fun to you? To explore a world only to find some chest at the end of the cavern and then discover that this chest will never be reopened again? Oh you completed that mission? It's over, you'll never do something like that again. And after finishing the main story and the side missions, theres nothing left to do in the world of these games. But the world is entertaining to explore because of its beauty, right? Yes but for a limited amount of time. This lack of activities in the world exploration makes us players not want to explore the game.
Wouldn't it be entertaining to have multiple mini games or activities that could implement the open world exploration in a way that we as players cold immerse in that world?
Wouldn't it be nice to have a never ending system of activities that could let us players do them multiple times? Take the taxi cab in GTA V for instance, you could be a taxi driver forever, and so you could deliver different passengers around the whole city and it would never feel as it was scripted, even though we knew it was, thats because it got variety. It cold get repetitive, but at least it wouldn't be a only in a lifetime experience as most missions are.
Another good example is GTA San Andreas where it was possible for the player to dominate territories for his gang, then after a time the rival gangs would try to take the player's territory back and this all happened during the open world exploration. This kind of activity gives life to the world and Cyberpunk 2077 should be inspired by it.
Most developers these days sell their games based on graphics alone, that's why there are so many dead open worlds out there. Developers instead should be asking themselves: how can we make the players spend a big amount of time exploring our game's world?
There are many rpgs and sandbox games out there that are only focused on quests. These games have beautiful worlds but they have nothing in it despite its beauty.
Don't get me wrong, quests and story are important just as the graphics of the game's world. But these empty sandbox games have no activities in the open world exploration, and this is where it gets boring to the player.
Is this fun to you? To explore a world only to find some chest at the end of the cavern and then discover that this chest will never be reopened again? Oh you completed that mission? It's over, you'll never do something like that again. And after finishing the main story and the side missions, theres nothing left to do in the world of these games. But the world is entertaining to explore because of its beauty, right? Yes but for a limited amount of time. This lack of activities in the world exploration makes us players not want to explore the game.
Wouldn't it be entertaining to have multiple mini games or activities that could implement the open world exploration in a way that we as players cold immerse in that world?
Wouldn't it be nice to have a never ending system of activities that could let us players do them multiple times? Take the taxi cab in GTA V for instance, you could be a taxi driver forever, and so you could deliver different passengers around the whole city and it would never feel as it was scripted, even though we knew it was, thats because it got variety. It cold get repetitive, but at least it wouldn't be a only in a lifetime experience as most missions are.
Another good example is GTA San Andreas where it was possible for the player to dominate territories for his gang, then after a time the rival gangs would try to take the player's territory back and this all happened during the open world exploration. This kind of activity gives life to the world and Cyberpunk 2077 should be inspired by it.
Most developers these days sell their games based on graphics alone, that's why there are so many dead open worlds out there. Developers instead should be asking themselves: how can we make the players spend a big amount of time exploring our game's world?
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