Zagor-Te-Nay;n8468300 said:Whether some people like it not, this game has to be attractive to TES/GTA audience...they're investing a lot into this, and that's one crazy gamble for a new IP from a developer that only just recently made a name for themselves.
And for all their flaws, the reason for popularity of both, is their world simulation experience...they pull you into their world like no other and make you it's resident( Witcher was great, but you were only "passing through").
Now, I don't believe in simplistic stereotyping ( popular equals "dumbed down"), espec concerning rpgs, so I think it's entirely possible to design 2077 as game with roleplaying/gameplay complexity at it's roots, but making them more accessible to wider audience.
UI design should be very organized, allow very clear, easy to follow information, and effects of stats/skills/etc should be logical and transparent. Also get rid of all the +x% fluff...in loot, rpg progression, weapons/armor variety, customization...focus on quality instead of pointless bloat.
Extensive difficulty customization ( better than easy/normal/hard...let player customize parameters) and added "hardcore" mode, would go a long way as well.
Well dont forget the Mass Effect fanbase third person shooter/rpg hybrid fanbase is important too espiecally after Andromedas disappointment. The void is open for CDPR. UI design should always be easy to use even if its a more hardcore game. Messy unorganized UI is a pet peeve. UI should also run smooth and not feel like its tanking like 15 fps when leaving and opening the menus(cough W3).
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