technical dream rpg thread
first and foremost, please PRETTY PLEASE WITH SUGER ON top, don't make it a platform war thread, i hate those,+ sardukhar will lighting strike this thread, so no, just no.
now most of us seen the rumours regrading red engine 4, the meag evolotion of red engine 3, and from what i want to belive, is part of the "much bigger than the already grand vision" that is cp77.
now besides all the fancy graphical effects it and nice texture suppurt it will probabbly have (witcher 3 8k is a thing now, look it up) w would like it to have pc hardarw options, such as:
1) utilaize more than 4 cores. 16 threads.
6 and 8 core cpu bemonig more and more affordable, might i evan say a standart. as was in the past when first spring of game started utilize more than one/two core efficiently on games, i'd like this game to realy take advantage of extream cpu, 10 cores 20 thread style utilazation.
2)ubersampling enabled from the game menu.
witcher 2 back when it first got out, run fairly well on high end pc,and okey for most medium gaming rigs, however, only some seroius oc 4 way sli were able to run it with ubersampling on. this is basically dsr that game use itself, those don't need to realy ib gpu panel twicking. it also made the witcher 2 future proof graphicaly wise, it is still one of the most beasutiful games on pc to this date.
i'd like them to give it back to us, and evan better, make it level aplicable (2x,4x.8x) like they did with hairworks. and no hbao+ is not ubersamping. don't belive me? run witcher 2 with and without on max. have fun
3) better suppurt for multygpu users- i persoanlly don't like sli nor crossfire, but people use them. it really cool. and such grand projekt should take benefits of such gpu power. also generally. it should squeeze graphic usage to the max, so that it can reamin futureproof ib terms of graphic as the witcher 3.
4)for consoles, this game should have an auto scale option for future consoles (ps5, xbox 2077) so that conssole gamers can gain an improvment when played on more powerfull platform.also, please push the performance to the limit, but not for the price of frame drops, this is very anoying on console and witcher 3 updated made HUGE improvments comparing to day one. but you can do better, your CDPR.
would like to hear your opinions about that, more technical wishes and again, no platform wars.
first and foremost, please PRETTY PLEASE WITH SUGER ON top, don't make it a platform war thread, i hate those,+ sardukhar will lighting strike this thread, so no, just no.
now most of us seen the rumours regrading red engine 4, the meag evolotion of red engine 3, and from what i want to belive, is part of the "much bigger than the already grand vision" that is cp77.
now besides all the fancy graphical effects it and nice texture suppurt it will probabbly have (witcher 3 8k is a thing now, look it up) w would like it to have pc hardarw options, such as:
1) utilaize more than 4 cores. 16 threads.
6 and 8 core cpu bemonig more and more affordable, might i evan say a standart. as was in the past when first spring of game started utilize more than one/two core efficiently on games, i'd like this game to realy take advantage of extream cpu, 10 cores 20 thread style utilazation.
2)ubersampling enabled from the game menu.
witcher 2 back when it first got out, run fairly well on high end pc,and okey for most medium gaming rigs, however, only some seroius oc 4 way sli were able to run it with ubersampling on. this is basically dsr that game use itself, those don't need to realy ib gpu panel twicking. it also made the witcher 2 future proof graphicaly wise, it is still one of the most beasutiful games on pc to this date.
i'd like them to give it back to us, and evan better, make it level aplicable (2x,4x.8x) like they did with hairworks. and no hbao+ is not ubersamping. don't belive me? run witcher 2 with and without on max. have fun
3) better suppurt for multygpu users- i persoanlly don't like sli nor crossfire, but people use them. it really cool. and such grand projekt should take benefits of such gpu power. also generally. it should squeeze graphic usage to the max, so that it can reamin futureproof ib terms of graphic as the witcher 3.
4)for consoles, this game should have an auto scale option for future consoles (ps5, xbox 2077) so that conssole gamers can gain an improvment when played on more powerfull platform.also, please push the performance to the limit, but not for the price of frame drops, this is very anoying on console and witcher 3 updated made HUGE improvments comparing to day one. but you can do better, your CDPR.
would like to hear your opinions about that, more technical wishes and again, no platform wars.