The game needs a Limited mode
There has to be a better way to acquire kegs than grinding or shelling out your hard-earned $. This is where a Limited format like Hearthstone's arena would come in. A small number of players (3-5%) would be able to become really good at this game mode and basically use it to "go infinite" (i.e., acquire more kegs without paying money by achieving consistently good results in this limited mode). I currently do this in Hearthstone and would love to do the same in Gwent.
Pros:
Cons:
What we need to make this happen would be a large number of bronze neutral units. There would of course be an entry fee of more ore than is required to get a keg (HS does 150% of the amount required to buy a pack: 150 gold) or simply $2.00. For the price of a small micro-transaction, this game mode can provide 45 minutes to 2 hours of gwent fun with a thrilling, gambling-like, feel of gaining more rewards as you amass more wins.
Would love to hear other opinions on this.
There has to be a better way to acquire kegs than grinding or shelling out your hard-earned $. This is where a Limited format like Hearthstone's arena would come in. A small number of players (3-5%) would be able to become really good at this game mode and basically use it to "go infinite" (i.e., acquire more kegs without paying money by achieving consistently good results in this limited mode). I currently do this in Hearthstone and would love to do the same in Gwent.
Pros:
- Everyone is on relatively equal footing regardless of what cards they have in their collection.
- It's fun and spontaneous in that (given a large enough card pool) you'll never build the same deck twice (or even close), so there's tons of replay value. (I've been playing Hearthstone arena regularly since 2013.)
Cons:
- Late in the game's development cycle (years after release), modes like this tend to have a high barrier to entry and discourage new players from participating. The workaround is to match-make new players more leniently (e.g., treating them as having one more "loss" than they actually have).
What we need to make this happen would be a large number of bronze neutral units. There would of course be an entry fee of more ore than is required to get a keg (HS does 150% of the amount required to buy a pack: 150 gold) or simply $2.00. For the price of a small micro-transaction, this game mode can provide 45 minutes to 2 hours of gwent fun with a thrilling, gambling-like, feel of gaining more rewards as you amass more wins.
Would love to hear other opinions on this.