Am I missing something? (Geralt:Aard)
Again I have searched the forums for a similar thread but I havent found anything so I apologize for a doublepost.
Anyway I've had plenty of games now (playing as Monsters, Eredin weather to be exact) where all my cards that I played were wiped just by playing geralt:aard and throwing them back to another lane that was covered by weather. My deck has almost only weather-immune effects, however the immunity is only for the rows they are played in, none of them has immunity for all types of weather. You could argue that you can just use archgriffin to clear the weather effects on your rows but then again why should I put griffins into my deck when most of my units are immune to weather or even profit from weather. Especially (ancient) foglets are affected by this. Why should you ever put those cards into your deck when the enemy can just abuse your fog to destroy your melee row? (Which is really painful for Eredin decks the most).
My biggest problem with this card is that it has almost no way to counter or react to it. But unlike cards like scorch or epidemic etc. it affects too many cards imo. Its basically like a joker cards that usually gives you a free win if you play against weather decks. Even Geralt:Igni can somewhat be countered if you just pay attention to not exceed the damage threshhold or just to make sure that your cards have different numbers. I know there are already cards that can change the whole game in just one turn even if their opponent has twices as much strength but I feel like its pointless to play weather decks if you just hurt yourself with it everytime you face someone who plays Aard (which quite some people do).
I mean if Aard was changed to something like just pushing cards back (so that you can react to it) or if that would be too weak, apply the 1 damage after 1 turn or before they were weakened by weather feels more balanced.
Its just a card that you would usually pick up if you are playing against (the already relatively weak) Monster faction and maybe to some extent against Skellige decks. So its just a card that hurts the weakest faction at the moment that also has the least card advantage options, which seems to dominate most of the games.
Any ideas, suggestions?
(Please show Monster decks some more love :c)
Again I have searched the forums for a similar thread but I havent found anything so I apologize for a doublepost.
Anyway I've had plenty of games now (playing as Monsters, Eredin weather to be exact) where all my cards that I played were wiped just by playing geralt:aard and throwing them back to another lane that was covered by weather. My deck has almost only weather-immune effects, however the immunity is only for the rows they are played in, none of them has immunity for all types of weather. You could argue that you can just use archgriffin to clear the weather effects on your rows but then again why should I put griffins into my deck when most of my units are immune to weather or even profit from weather. Especially (ancient) foglets are affected by this. Why should you ever put those cards into your deck when the enemy can just abuse your fog to destroy your melee row? (Which is really painful for Eredin decks the most).
My biggest problem with this card is that it has almost no way to counter or react to it. But unlike cards like scorch or epidemic etc. it affects too many cards imo. Its basically like a joker cards that usually gives you a free win if you play against weather decks. Even Geralt:Igni can somewhat be countered if you just pay attention to not exceed the damage threshhold or just to make sure that your cards have different numbers. I know there are already cards that can change the whole game in just one turn even if their opponent has twices as much strength but I feel like its pointless to play weather decks if you just hurt yourself with it everytime you face someone who plays Aard (which quite some people do).
I mean if Aard was changed to something like just pushing cards back (so that you can react to it) or if that would be too weak, apply the 1 damage after 1 turn or before they were weakened by weather feels more balanced.
Its just a card that you would usually pick up if you are playing against (the already relatively weak) Monster faction and maybe to some extent against Skellige decks. So its just a card that hurts the weakest faction at the moment that also has the least card advantage options, which seems to dominate most of the games.
Any ideas, suggestions?
(Please show Monster decks some more love :c)