Observations regarding the ladder and MMR from a level 14 2400+ mmr
I was invited to the closed beta at the beginning of last week. To show support for a great company, I purchased 40 kegs immediately and leveled to 10. Upon reaching 10, I entered ranked mode and the game put me at a rating of 700 based on my casual win/loss record. In the last few days, my climb has been very successful with a monster deck that uses no weather or nests. It is built around stealing cards from my opponent's graveyard as a means of control. This is very dependent on card draw of course, but using the incredibly overpowered First Light card, I've managed to find a way to almost always have some form of GY control.
If you're wondering how I put together a deck that can handle all the different archetypes, I've used my scraps wisely to craft yellow and purples I needed for my 26 card deck. I did not have insane luck with my kegs. I just thought everything out carefully after playing casual for 10 levels.
Here are some observations on my climb from 700 to 2500:
1. The current meta is dependent on pulling cards from graveyards or using insane combo chains to pull cards from your deck(I'm looking at you Scoia'tel)
2. There is very little difference in the meta from rating 1400 to 2500.The decks are mostly the same. (The plays and calculations are tighter at the higher ranks but the cards are the same) There are a few exceptions to this rule prior to 2k mmr and good on ya Henselt players. Keep trying! Weather monster, Shani Foltest, Buff/Res Longships Skellige and the very difficult to manage "I'm gonna draw every special card from my deck" Francesca/Eithne all seem to be at the top of the totem pole.
3. Shani is the best gold card in the game, hands down. It needs a tweak. Caretaker is a good comparison. Why is the Monsters version of Shani weaker? How does this create balance? Commander's Horn is an auto include in virtually every deck and this is a problem. If your deck doesn't benefit too much from Commander's Horn, you should change your deck so it does benefit from it. It's simply too good.
4. Commander's Horn is the kind of card that dismantles any sort of well thought out moves or strategy from you or your opponent. It is a real challenge to leave your opponent with 1 card and a 21 point deficit in the third round of a tied game. Yet if they hang onto their precious horn the whole game, it doesn't matter how brilliant your calculations were. This is not fair play.
5. People are complaining that without the cards you get from higher levels, namely Ciri and Decoy, it is impossible to climb the ladder when matched against people with these cards Seriously? Ciri??? If you desperately want the sustain of Ciri, there are several options within the Scoia'tel cards that will create a deck like that for you.
6. There is no better feeling when you beat someone and they DON'T send you a good game. There is something truly satisfying about getting under someone's skin enough that they believe you unfairly handed them a loss. Always send a good game, people! Sour grapes will get you nowhere in life.
I was invited to the closed beta at the beginning of last week. To show support for a great company, I purchased 40 kegs immediately and leveled to 10. Upon reaching 10, I entered ranked mode and the game put me at a rating of 700 based on my casual win/loss record. In the last few days, my climb has been very successful with a monster deck that uses no weather or nests. It is built around stealing cards from my opponent's graveyard as a means of control. This is very dependent on card draw of course, but using the incredibly overpowered First Light card, I've managed to find a way to almost always have some form of GY control.
If you're wondering how I put together a deck that can handle all the different archetypes, I've used my scraps wisely to craft yellow and purples I needed for my 26 card deck. I did not have insane luck with my kegs. I just thought everything out carefully after playing casual for 10 levels.
Here are some observations on my climb from 700 to 2500:
1. The current meta is dependent on pulling cards from graveyards or using insane combo chains to pull cards from your deck(I'm looking at you Scoia'tel)
2. There is very little difference in the meta from rating 1400 to 2500.The decks are mostly the same. (The plays and calculations are tighter at the higher ranks but the cards are the same) There are a few exceptions to this rule prior to 2k mmr and good on ya Henselt players. Keep trying! Weather monster, Shani Foltest, Buff/Res Longships Skellige and the very difficult to manage "I'm gonna draw every special card from my deck" Francesca/Eithne all seem to be at the top of the totem pole.
3. Shani is the best gold card in the game, hands down. It needs a tweak. Caretaker is a good comparison. Why is the Monsters version of Shani weaker? How does this create balance? Commander's Horn is an auto include in virtually every deck and this is a problem. If your deck doesn't benefit too much from Commander's Horn, you should change your deck so it does benefit from it. It's simply too good.
4. Commander's Horn is the kind of card that dismantles any sort of well thought out moves or strategy from you or your opponent. It is a real challenge to leave your opponent with 1 card and a 21 point deficit in the third round of a tied game. Yet if they hang onto their precious horn the whole game, it doesn't matter how brilliant your calculations were. This is not fair play.
5. People are complaining that without the cards you get from higher levels, namely Ciri and Decoy, it is impossible to climb the ladder when matched against people with these cards Seriously? Ciri??? If you desperately want the sustain of Ciri, there are several options within the Scoia'tel cards that will create a deck like that for you.
6. There is no better feeling when you beat someone and they DON'T send you a good game. There is something truly satisfying about getting under someone's skin enough that they believe you unfairly handed them a loss. Always send a good game, people! Sour grapes will get you nowhere in life.