A rant about ambush cards
Ambush cards, as is, is pretty bad.
1: Due to how ambush cards plays, an opponent with knowledge of cards can easily conclude what ambush card is played.
Played on a row with lots of units? Toruviel. Scorchable targets or incomming special? schirru or ida emean. Played on opponents side? Trapper. Played alone? Fire trap.
Ambush cards should be harder to discern, opponents shouldnt so easily know which ambush card is played.
If ambush cards where played on a separate row\box it would be harder for the opponent to guess which trap it is. Optionally the ambush card is not shown to the opponent at all (invisible to the opponent, visible to the player.) Either way as is, ambush cards are too easily recognized and played around.
2: Lack of ambush cards
With the few ambush cards which exists, knowing which of the few is played becomes alot easier. If we had more ambush card types it would be harder to guess which it is.
Dol Blathanna trapper is a glaring example of this, its the only ambush card played on the opponents side and thus super easy to play around rendering it as useless unless you play against a player with lack of knowledge. Again the solution would be to make the opponent not see what ambush card was played (the play and the card being invisible to the opponent). Another solution would be to introduce alot more ambush cards, making it harder to guess which card it is and thus harder to play around it.
As it is now, only a few ambush cards are played and most players can easily recognize and thus play around these cards.
3: issue 3. Ambush cards all has 1 massive counter, pass the round while in lead.
If the ST player is behind, the opponent can just pass the turn rendering possibly mulitple ambush cards in play useless.
The solution here would be to trigger the ambush cards effect when the opponent passes regardless of previous requirements. Or atleast tally their strength toward the score.
Make schirru play his scorche, reveal ida emean, trigger the trapper and so on.
If these 3 issues are solved, ambush cards should be playable. As it is now, most ambush card are outright ignored. Some may play schirru, ida, toruviel and fire trap. But in the matches i've played most people recognise these tactics and always easily play around them. If they pass while in lead and you have ambush cards out, you'll loose the round cause ambush cards dont count towards final score (exept for toruviel). If you play catch up you'll be at a severe card disadvantage. Its almost as if ambush cards are designed to make you loose the game. It needs redesigning,
Ambush cards, as is, is pretty bad.
1: Due to how ambush cards plays, an opponent with knowledge of cards can easily conclude what ambush card is played.
Played on a row with lots of units? Toruviel. Scorchable targets or incomming special? schirru or ida emean. Played on opponents side? Trapper. Played alone? Fire trap.
Ambush cards should be harder to discern, opponents shouldnt so easily know which ambush card is played.
If ambush cards where played on a separate row\box it would be harder for the opponent to guess which trap it is. Optionally the ambush card is not shown to the opponent at all (invisible to the opponent, visible to the player.) Either way as is, ambush cards are too easily recognized and played around.
2: Lack of ambush cards
With the few ambush cards which exists, knowing which of the few is played becomes alot easier. If we had more ambush card types it would be harder to guess which it is.
Dol Blathanna trapper is a glaring example of this, its the only ambush card played on the opponents side and thus super easy to play around rendering it as useless unless you play against a player with lack of knowledge. Again the solution would be to make the opponent not see what ambush card was played (the play and the card being invisible to the opponent). Another solution would be to introduce alot more ambush cards, making it harder to guess which card it is and thus harder to play around it.
As it is now, only a few ambush cards are played and most players can easily recognize and thus play around these cards.
3: issue 3. Ambush cards all has 1 massive counter, pass the round while in lead.
If the ST player is behind, the opponent can just pass the turn rendering possibly mulitple ambush cards in play useless.
The solution here would be to trigger the ambush cards effect when the opponent passes regardless of previous requirements. Or atleast tally their strength toward the score.
Make schirru play his scorche, reveal ida emean, trigger the trapper and so on.
If these 3 issues are solved, ambush cards should be playable. As it is now, most ambush card are outright ignored. Some may play schirru, ida, toruviel and fire trap. But in the matches i've played most people recognise these tactics and always easily play around them. If they pass while in lead and you have ambush cards out, you'll loose the round cause ambush cards dont count towards final score (exept for toruviel). If you play catch up you'll be at a severe card disadvantage. Its almost as if ambush cards are designed to make you loose the game. It needs redesigning,