ohson;n7768080 said:There should be a silver card in the future that clears all weather? Or a gold card with a decent amount of Str that does the same.
LuckAffe7777;n7768340 said:Clear skies really suck these days. 50% Monster decks use at least 6 weather effects (skellige storm etc counted double). You would need 6 clear skies to clear it all,it is redicilous.. So either a silver who removes 2 weather effect or Gold with 3 to counter these would be the least they could do >.>
RickMelethron;n7768530 said:maybe, just maybe, the idea is for you to use clear skies at key moments instead of dumping them whenever the opponent uses a weather effect...
that's why weather was changed to keep buffs when removed.
RickMelethron;n7768530 said:maybe, just maybe, the idea is for you to use clear skies at key moments instead of dumping them whenever the opponent uses a weather effect...
that's why weather was changed to keep buffs when removed.
While I agree that you should wait for the right moment, it's extremely risky not to clear weather in current meta, since decks that use it also carry damaging cards that can destroy your whole row or even board if it lies in weather. I think a simple solution for the ratio of possible First Light to possible Weather cards would be extended Clear Skies duration: how about making it's effect last until the end of the round (so that affected row can't be weathered again). Or at least for several turns?RickMelethron;n7768530 said:maybe, just maybe, the idea is for you to use clear skies at key moments instead of dumping them whenever the opponent uses a weather effect...
nircc;n7768780 said:where is exactly that "KEY MOMENT" you talk about mate ?
4RM3D;n7768980 said:Once the opponent passes, for example. Having card advantage is an indirect counter to weather decks.
As others have mentioned, there should at least be a stronger weather removal spells wrapped in silver.
Jebus_The_Saviour;n7769100 said:among them two immensely powerful axemans
Or perhaps add Clear Skies to Aeromancy's abilities?HenryGrosmont;n7769400 said:They were Mages whose specialty was weather, correct? So, why not a sliver mage card/s.
That too, of course. I was thinking about a White Frost, Meriglod's Storm and Skellige Storm counters - you put, let's say, 4-6 strength on board and can choose the row.Riven-Twain;n7769440 said:Or perhaps add Clear Skies to Aeromancy's abilities?
Hmm. I'm beginning to wonder if the REDs should perhaps consolidate things a bit, and make it so that more character cards, with strength of there own, can counter/spawn weather-effects/damage/buffs, instead of these individual effect cards with no individual strength. I've noticed that, if a player adds too many counter-measure cards to a deck, in an attempt to be prepared to face a weather deck, etc., he or she can sometimes end up with a really lousy hand, without enough power to stand alone after countering a few moves. Possibly worth consideration. . . .HenryGrosmont;n7769630 said:I was thinking about a White Frost, Meriglod's Storm and Skellige Storm counters - you put, let's say, 4-6 strength on board and can choose the row.