Feedback, Meta too boring, Control too strong
Well, I already played a lot of Gwent but will quit now before I burn out and there might even be a chance that I won't come back when the game finally releases, which was my initial plan. And if I don't come back, I won't bother giving feedback, so I'll do it now.
As I said before there is sth about the game that limits versatility. After a new patch a meta develops and then it gets boring, because everyone just plays the same deck over and over again. All the other cards are pretty much dead. You face the same 2-3 decks over and over again. I think this might be because of deck limitation and the possibilty of deck thining. It's to easy to play the same cards and you always have them at your hand, which leads to cookie cutter decks with synergies that always work and have almost 0 chance of failing. Hence, people play these decks.
On the other hand, I think control is to strong in GWENT. Not just because of Radoviv control, but in general. It takes a lot to buff up cards or play out combos, and all this work can be destroyed in a single blow by weather, or the various ultrakillcards like scorch, borkh, igni, epidemic, weather, d-bomb. Alzur Thunder is a bronze card that takes out almost every silver card, lacerate takes off 3 strength of every card in a row ( CH , as a silver card on the other hand only adds 4, silver vs bronze). There are just too many tools to kill things off in this game.
I think what the game needs is a bigger minimum deck size. So many dead cards. With a bigger deck size, more tech cards would find a place into the decks. Quen, Blizzard, they don't have a place in the cookie cutter decks because they are too situational.
And lastly why I might not play the full game. If CDPR can't manage to get the meta balancing problems right, there will only be 1 deck that will be played by everyone after the wipe/game release. The strongest deck that existed before the wipe in open beta. With limited cards, everyone will start crafting the cards to play this deck because it will allow for the best winrate-> most scraps/ore. Which means it will be mirror match after mirror match.
And now I will play one last game.
and probably another one
another one
just one more
Well, I already played a lot of Gwent but will quit now before I burn out and there might even be a chance that I won't come back when the game finally releases, which was my initial plan. And if I don't come back, I won't bother giving feedback, so I'll do it now.
As I said before there is sth about the game that limits versatility. After a new patch a meta develops and then it gets boring, because everyone just plays the same deck over and over again. All the other cards are pretty much dead. You face the same 2-3 decks over and over again. I think this might be because of deck limitation and the possibilty of deck thining. It's to easy to play the same cards and you always have them at your hand, which leads to cookie cutter decks with synergies that always work and have almost 0 chance of failing. Hence, people play these decks.
On the other hand, I think control is to strong in GWENT. Not just because of Radoviv control, but in general. It takes a lot to buff up cards or play out combos, and all this work can be destroyed in a single blow by weather, or the various ultrakillcards like scorch, borkh, igni, epidemic, weather, d-bomb. Alzur Thunder is a bronze card that takes out almost every silver card, lacerate takes off 3 strength of every card in a row ( CH , as a silver card on the other hand only adds 4, silver vs bronze). There are just too many tools to kill things off in this game.
I think what the game needs is a bigger minimum deck size. So many dead cards. With a bigger deck size, more tech cards would find a place into the decks. Quen, Blizzard, they don't have a place in the cookie cutter decks because they are too situational.
And lastly why I might not play the full game. If CDPR can't manage to get the meta balancing problems right, there will only be 1 deck that will be played by everyone after the wipe/game release. The strongest deck that existed before the wipe in open beta. With limited cards, everyone will start crafting the cards to play this deck because it will allow for the best winrate-> most scraps/ore. Which means it will be mirror match after mirror match.
And now I will play one last game.
and probably another one
another one
just one more
I think one more is fine