Gwent And Its Current State
Stopped playing about a week ago for several reasons, one of them is the current state of the game. It looks to me that, with every patch, the game is getting dumbed down more and more.
This has few layers to it:
-Constant cries for unnecessary nerfs is the first. I don't know why, pardom my French, "gid gud" isn't a proper answer to many of that? At what point player needs to stop mindlessly copying the decks from the net and start thinking? There were too many examples of "my deck doesn't work against this deck or/and I don't know how to counter this card so nerf it!" to ignore this.
-What's worse, the devs actually respond to that by axing everything without really fixing anything. Wrong "problems" have been addressed in the latest two patches: like nerfing QG when it's was absolutely obvious that Axeman was a bigger issue. And I'm not talking just about the card itself. Can anyone explain me, why Elven Mercenary had to be bound to one row? I mean, you already nerfed it by making the card relentless, why piling up? Btw, that nerf was "needed" only because First Light was introduced in the first place. Now, weather has been nerfed even more and First Light again remains untouched - that one row thing means nothing. One card caused quite a lot of stuff and yet, it wasn't addressed. Instead, some baffling changes to the factions were introduced.... So, again, wrong issues were addressed with the wrong approach.
-Decks lose their uniqueness. I don't think I need to expand on this one.
This is my personal view at the moment. You may or may not agree with it. I completely understand the devs' wish to bring as many players as they can. But is the current approach of doing so the right one?
Cheers
Stopped playing about a week ago for several reasons, one of them is the current state of the game. It looks to me that, with every patch, the game is getting dumbed down more and more.
This has few layers to it:
-Constant cries for unnecessary nerfs is the first. I don't know why, pardom my French, "gid gud" isn't a proper answer to many of that? At what point player needs to stop mindlessly copying the decks from the net and start thinking? There were too many examples of "my deck doesn't work against this deck or/and I don't know how to counter this card so nerf it!" to ignore this.
-What's worse, the devs actually respond to that by axing everything without really fixing anything. Wrong "problems" have been addressed in the latest two patches: like nerfing QG when it's was absolutely obvious that Axeman was a bigger issue. And I'm not talking just about the card itself. Can anyone explain me, why Elven Mercenary had to be bound to one row? I mean, you already nerfed it by making the card relentless, why piling up? Btw, that nerf was "needed" only because First Light was introduced in the first place. Now, weather has been nerfed even more and First Light again remains untouched - that one row thing means nothing. One card caused quite a lot of stuff and yet, it wasn't addressed. Instead, some baffling changes to the factions were introduced.... So, again, wrong issues were addressed with the wrong approach.
-Decks lose their uniqueness. I don't think I need to expand on this one.
This is my personal view at the moment. You may or may not agree with it. I completely understand the devs' wish to bring as many players as they can. But is the current approach of doing so the right one?
Cheers