Am I the only one who thinks the positioning can very much ruin the enjoyment of the game in the long term? I mean we already have the rows, why to even add more card positioning in the first place? Why to have rows even? This mechanic will be pretty much big annoyance for high-unit decks, not to mention it lowers counterability of many others. And I really don't like the idea that from now on I would have to think no only about the cards order and their usefullness during mulligan but also about their potential to be in position with each other. It gets needlessly complicated and in effect it actually lowers the player's ability to quickly and clearly asset the current situation which is the exactly the opposite they should do, eg. to make the game clearly readable and easy to learn but complex to master at the same time.
Not to menion the amount of clicks to do something now just skyrocketed, with many cards having the need to define its targets instead of applying the effect to the row.
I am sorry to say it but this wasn't probably the brightest idea they ever had and it can potentionally ruin the game. In ever other card game I know that has positioning this mechanic was almost always a bother, not very fun thing to play. Would be actually very happy if CDPR rethinked (and probably even scratched) this gameplay mechanic as I really don't think it will benefit the game as they would think it do and that it will be offputting for many casual players (which is probably the real opposite they would wanted). Ofc, that's not to say to make the game too much casual but why to change the core of the something that wasn't really broken in the first place?