how and why harold beats GE'ELs
i'll say this as simple as i can
Ge'el's ability: Add 2 strength to all non-Gold units on your side of the battlefield.
Yennefer: to unicorn: Add 2 strength to all other units on the battlefield. (buffing enemy as well)
the end.
harold's ability: Remove 2 strength from all opposing non-Gold units.
Yennefer: to chironex: Remove 2 strength from all other units on the battlefield. (nerfing yourself too)
ragh nar hoog: Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
stammelford's tremors: Remove 2 strength from 6 random opposing non-Gold units.
you wanted more?
in addition to this, monsters don't have a card that benefits from getting buffed while skellige have axemen that can benefit from wounding your opponent and in extreme cases result in 40-50 strength axemen (20-30 on average scenarios)
skellige also has units that benefit from wounding yourself like raging berserkers by your chironex.
now i know wounding is a core strategy associated to skellige but with ge'els's new ability and monsters being able to swarm the board with low strength creatures monsters need new (neutral) cards to be able to buff the units on your side so that ge'els can become an archetype of himself like how harold is compared to bran and crach.
or at least give monsters some bronze units that can benefit from buffs
currently harold can beat ge'els even without stammelford and ragh nar hoog, their effects cancel each other but axemen will do their job. [h=2][/h]
i'll say this as simple as i can
Ge'el's ability: Add 2 strength to all non-Gold units on your side of the battlefield.
Yennefer: to unicorn: Add 2 strength to all other units on the battlefield. (buffing enemy as well)
the end.
harold's ability: Remove 2 strength from all opposing non-Gold units.
Yennefer: to chironex: Remove 2 strength from all other units on the battlefield. (nerfing yourself too)
ragh nar hoog: Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
stammelford's tremors: Remove 2 strength from 6 random opposing non-Gold units.
you wanted more?
in addition to this, monsters don't have a card that benefits from getting buffed while skellige have axemen that can benefit from wounding your opponent and in extreme cases result in 40-50 strength axemen (20-30 on average scenarios)
skellige also has units that benefit from wounding yourself like raging berserkers by your chironex.
now i know wounding is a core strategy associated to skellige but with ge'els's new ability and monsters being able to swarm the board with low strength creatures monsters need new (neutral) cards to be able to buff the units on your side so that ge'els can become an archetype of himself like how harold is compared to bran and crach.
or at least give monsters some bronze units that can benefit from buffs
currently harold can beat ge'els even without stammelford and ragh nar hoog, their effects cancel each other but axemen will do their job. [h=2][/h]