"New" Player Experience
So... two days ago, I made a second account to test new players' experience and decks.
I laid down a few ground rules:
1. complete f2p
2. rotating decks
3. crafting only Neutral Epic and Legendary cards, at least until I reach level 10
4. not crafting Leaders or any Bronze cards
5. trying not approach this as a veteran player*
*as much as possible, of course
Starting Decks are ok but I tweaked them all. Not too much though, just a bit.
When I reached level 10, I had 898 points, two below rank 2. After two days of playing, I'm rank 4, level 11.
These are my Epic/Legendary Cards
*I was lucky to get Caranthir in my first or second keg
*I crafted both, YenCon and Aard after I reached level 9
*Got Earth Elemental around level 6
*Got Operator after level 8
*Blueboy, Giant and Skellen after level 9-10
*Jutta, Sile, Cow are included from the beginning, of course
Skellige
Monsters
Scoia'tael
Northern Realms
Nilfgaard
*all decks are tweaked and tinkered with all the time
My conclusion:
1. All decks are viable until level 7, then the division starts: Monsters and Skellige are beginning to pull away, followed by Scoia'tael and Norhtern Realms. Nilfgaard is just a little behind those two. By level 10, the division deepens.*
*it also depends on the cards you get from the kegs
2. Leveling up for new players is easy and reward system is great.
Great job CDPR on easing players into the game.
I hope this helps even a little.
Cheers
So... two days ago, I made a second account to test new players' experience and decks.
I laid down a few ground rules:
1. complete f2p
2. rotating decks
3. crafting only Neutral Epic and Legendary cards, at least until I reach level 10
4. not crafting Leaders or any Bronze cards
5. trying not approach this as a veteran player*
*as much as possible, of course
Starting Decks are ok but I tweaked them all. Not too much though, just a bit.
When I reached level 10, I had 898 points, two below rank 2. After two days of playing, I'm rank 4, level 11.
These are my Epic/Legendary Cards
*I was lucky to get Caranthir in my first or second keg
*I crafted both, YenCon and Aard after I reached level 9
*Got Earth Elemental around level 6
*Got Operator after level 8
*Blueboy, Giant and Skellen after level 9-10
*Jutta, Sile, Cow are included from the beginning, of course
Skellige
Monsters
Scoia'tael
Northern Realms
Nilfgaard
*all decks are tweaked and tinkered with all the time
My conclusion:
1. All decks are viable until level 7, then the division starts: Monsters and Skellige are beginning to pull away, followed by Scoia'tael and Norhtern Realms. Nilfgaard is just a little behind those two. By level 10, the division deepens.*
*it also depends on the cards you get from the kegs
2. Leveling up for new players is easy and reward system is great.
Great job CDPR on easing players into the game.
I hope this helps even a little.
Cheers
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