Im gonna copy DannyGuy post and Edit it . , hope he dont mind.
Nilfgaard
For me , NG is the TOP faction for this Patch , they too many ways to thin the deck with low bronze units , spys , its just so unfair that you put 2str to ur enemy and draw a card .
also , they have really really strong Bronze units , Imperia dudes that easly get to 10+ , Silver cards that are really OP like AUCKES / CYNTIHA and so on .
they also have the best Leaders and Gold cards in the game right now and one of them is a win card 90% of the time . TIBOR - this guy is so unfair , even if u think hes somehow not OP , you are wrong , because NG can cycle their whole deck quickly , winning first rounds with strong bronze units , saving gold and silvers to the last round and then they will use Tibor just in the end to draw you the most useless card that just not strong enough to deal with 25STR .
oh and did i mentioned that if they play Reveal type they also have crazy cards ? let me explain , Reveal a card is almost on any NG card , so they can almost everytime reveal any card they want , so they reveal that 4 Str Bronze card , it played Automaticly and Draw another card , so in the end u put a 4str , and Draw a card , seems abit unfair.
they also have the guys that get buffed for reveal , the ones that says Varru when u play them forgot the name , those guys guranted to get to 13str + and because u thinn ur deck so fast with NG , you will have them for endgame.
Design: 8/10
The power of Nilfgaard is undeniable, their cards are very powerful both individually, and they synergize very well with each other as well.
Power: 10/10
Skellige
This guys i hate the most , they have the most easy playstyle of them all , they can either drop bears / ships which are amazing bronze cards , they also have strong silvers that work with their deck like Morkvarg which can lead most games to get a 15 str Morkvarg almost every time . pretty dumb right ? but its not all of it ! , some of their Gold cards are really game changing , like Coral and the Wild Boar Ship , they also have some strong Silvers aswell , but the part that makes them abit broken is the fact that they can ress their Queensguard every god damm turn , no matter what you do . and the other strong part is that they can heal and buff the units , so first it was 4 cards of 3/4/4/7 but then its / 6/9/11/16 and so on .(random numbers but you got it )
also they have some of the strongest leader cards in the game aswell
Design: 8/10
they are top 2 faction in the game , i think they should get abit of tweaking so things like queens/morkvargs each turn while destroying ur enemy with other cards wont happen .
Power: 9/10
Scoia'Tael
what can i say about this guys ? the Spell ST should be nerfed asap not only because its one of the strongest and hardest decks to counter but because its stupid to fight spells , this is a bad way to play the game .
the other Dwarf buffs deck is really strong and i like it . i dont think they have too many broken things but here some :
they have a dwarf card that they always decoy and reuse it - this card act like the Foltest leader ,buffing most of their units .
the other Dwarfs have such a good Synergy that they can buff their whole bronze cards , making them too strong for some factions to deal with . and they also for the ability to keep them for another round . this combo need to be tweaked abit to make it fair for other factions its abit too easy to achieve that , making the game sometimes unfair just l ike the Morkvarg /Queens for Skellige
also they have Bronze cards that can easly easly get to 13+str , which is also unfair . those are the Spell boys that get buffed each time u use a spell . pretty OP . tweak it abit and see how it goes.
for example i would try to disable the option to Decoy the Dwarf that buff all units . so it cant be reused.
Design: 7/10
Scoia'Tael have very devastating control options, and thanks to that, they can shut down other player's tactics, which is incredibly powerful.
Power: 7/10
Monsters
I love the new direction Monsters are taking, and I especially love one of the newest archetypes - The Wild Hunt. Monsters have so many cool and unique cards, and most of them are extremely well balanced (of not overnerfed). - i will just add to this because i agree with most of it , i really like how Monsters work in this Patch , both Consume/Weather and i think with abit of simple Tweakings they can be one of the most fun and BALANCED factions in the game !
Design: 10/10
Monsters are undeniably one of the weaker factions at the moment. They have undergone many changes and nerfs though, so it's to be expected.
Power: 6/10
Northern Realms
here we go , this is my faction , i dont play any other faction but the North .
and for the love of god CDPR what you've done to the Northren Realms , Foltest died for nothing !
let me try to make it quick , beside Reavers , which are very very very easy to counter with g.igni/scorch , NR have NOTHING else to offer , they do have some decent cards but honestly its not even close to the other factions .
lets start with the damm Leaders! , Radovid:is this a joke ? hes the worst leader ever! useless! , Henselt : working only if u play Reavers and it forces u to base the deck around it , id say its decent.
Foltest-the best one for the NR in my opnion , but still not helpful as other factions . REWORK them ASAP! , and REWORK the ART for the leaderse because HENSELT/FOLTEST look crap and we dont want PREM THEM !
Bronze cards : so we have some "nice decent " bronze like Cavalry, Siege Support , And The Reavers ,beside that ? nothing really worth it . we use some others but we are forced to use them
if u delete all the Siege Bronze cards all the Machine ones , nothing will change for the north they will stay the same ! , a huge rework needed asap!
Silvers , Dethmold is nice , Margarita is the best Lock in my opnion but other than that , another more garbage cards , Lubberkin/botchling ? useless , Ves ? Useless , and i can keep going but the other problem is the Gold cards!
Keira - is this a joke ? shes a weak mage in gold .
Shani - wtf have you done to my beloved Shani , ress a unit , add 4 armor ? what for ? does it helping me somehow ? do i have cards that gonna benefit from it ? Nothing .
Dijkstra , one of the worst Spy units in the game and its a GOLD card -.- , shame what u did to him .
Roche - decent if u manage to pull the combo which is pretty hard , id say hes decent but if we had better options he would'nt be in the decks for sure!
Natalis - i dont think i've seen any 1 play with Natalis ,because hes USELESS , u can remove him with the other Machines / Siege units !
Dandelion - boost 3 units by 3 ? its a lame effect just like Keira , it Might be good in some wierd situations in a 1 game out of 10 but other than that its useless! , and belive me i tried him (got prem)
Design: 5/10
Honestly, Northern Realms are struggling very hard right now, to noone's suprise, since 2 out of their 4 archetypes aren't strong enough, the 3rd one is broken, and the 4th is just barely good.
ill add to the comment above me , Northren Realms are the most broken Faction in the game , and dont get me wrong please , im not saying it because i want u to buff them , im a close beta player and if i want i can play any other faction , i have most of the cards for that.
but me and so other Witcher Fans really really love the North and want to play it , but its just sad how bad it is . , you need to rework it ASAP please!
Power: 5/10