shroudb;n8951140 said:
Ehmyr, cahir, decoy, 3 base. That's 6 times for tossers.
milva, decoy, eithne, 3 base. That's 6 times for trappers.
both use 1 gold, 1 silver, 1 leader, 3 bronzes.
Errr how about no? Millva returns the highest unit on your side of the board in your hand. Contrary to rot tosser that can be used on rows with only one or few units, you want to use trappers after you created a row with enough targets to be worth it, so at least a few turns of play. Also,n you need to wait for your opponent's highest unit to be a buffed unit that is no harm in being replayed. You don't want to bounce back a non buffed rot tosser, for example. At that time there is NO WAY that all your units are below 5 strength except the previously played trapper.
Except if the opponent is a nice guy that damaged everything except your trapper (how kind of him) you will NOT use your trapper again thanks to Milva. Milva will removed a buffed unit and make you play it again, removing the buff.
Even with the buff from the decoy, that's still only 8 strength. Any unit moved by dwarven mercenaries will be at least 8 or 9. Most silver dwarves as well.
Also Eithne in movement scoia? Really? If you're playing Eithne, you're playing with spells. If you're playing with spells, why are you using trappers instead of lacerate?
Decoy on a trapper is worse than running a lacerate to begin with. it doesn't give a body on the board, and you can have the trap killed before it goes off. For a silver, that's awful. Trappers are interesting because they're bronze just like lacerate.Your decoy here is a play worse than a bronze lacerate. Obviously running Eithne to replay that decoy is even more awful. I don't think I need to comment on the idea of putting Milva in there on top of this.
Also, you conveniently omitted Assire for NG.