Conceptual constructive criticism
Hello, dear developers and gamers!
I think if developers use some concept (weather card, siege machine, damage, etc) in the game the game should realize somehow that concept.
For example:
1. The fog wouldn't harm close combat warrior in reality, But it would harm ranged and siege units.
So why not change its function or rename the card so there could be a logical connection between them?
2. Ballista damage units by 1 or 2 points. But clan brokvar hunter can damage a unit by 3. The question is: who is more powerful: ballista or a hunter?
Just switch these two cards' functions and everything will be more or less realistic.
3. Gwent is a card game you play via PC (or another platform). In every card game, no one is allowed to interfere opponent's deck, no one and never. That is the basic rule for any card game.
Regis, who can go to anyone's deck and consume a unit there is a nonsense. At least that unit should be allowed to give some fight back before dying, right? Or you think that BS Commando wouldn't mind being consumed? I mean that card has some power. Where has it gone for? My suggestion here is that consuming should work only at the graveyard.
4. Almost all NR Siege machines are agile units now. That is not logically.
5. We now have an interesting mulligan system, we have the abilities of some units referring to top card, bottom card of the deck, etc. I suggest visualizing somehow the deck itself. And decide whether or not a player can review his deck in a game (or at least review those things in his deck he was already informed about).
I mean for me personally it is hard to remember which card went where even if there is a rule regulating it. And I can't concentrate on the game because of it. I suggest introducing a deck screen in the game (like a graveyard). This screen might look like a sequence of cards which are to appear after discarding and mulligans. And if someone else's card puts two base copies of something on the top of your deck (or something else has changed in the deck) the deck screen will display it so I couldn't forget about it. I mean, in Gwent players compete in strategies and not in the volume of their "operative memory". And the game would become more convenient to play.
Thank you for reading.
Dear developers, please consider it.
Hello, dear developers and gamers!
I think if developers use some concept (weather card, siege machine, damage, etc) in the game the game should realize somehow that concept.
For example:
1. The fog wouldn't harm close combat warrior in reality, But it would harm ranged and siege units.
So why not change its function or rename the card so there could be a logical connection between them?
2. Ballista damage units by 1 or 2 points. But clan brokvar hunter can damage a unit by 3. The question is: who is more powerful: ballista or a hunter?
Just switch these two cards' functions and everything will be more or less realistic.
3. Gwent is a card game you play via PC (or another platform). In every card game, no one is allowed to interfere opponent's deck, no one and never. That is the basic rule for any card game.
Regis, who can go to anyone's deck and consume a unit there is a nonsense. At least that unit should be allowed to give some fight back before dying, right? Or you think that BS Commando wouldn't mind being consumed? I mean that card has some power. Where has it gone for? My suggestion here is that consuming should work only at the graveyard.
4. Almost all NR Siege machines are agile units now. That is not logically.
5. We now have an interesting mulligan system, we have the abilities of some units referring to top card, bottom card of the deck, etc. I suggest visualizing somehow the deck itself. And decide whether or not a player can review his deck in a game (or at least review those things in his deck he was already informed about).
I mean for me personally it is hard to remember which card went where even if there is a rule regulating it. And I can't concentrate on the game because of it. I suggest introducing a deck screen in the game (like a graveyard). This screen might look like a sequence of cards which are to appear after discarding and mulligans. And if someone else's card puts two base copies of something on the top of your deck (or something else has changed in the deck) the deck screen will display it so I couldn't forget about it. I mean, in Gwent players compete in strategies and not in the volume of their "operative memory". And the game would become more convenient to play.
Thank you for reading.
Dear developers, please consider it.