[New card idea] Gaunter O'Dimm as leader.
I have been thinking about new leader cards (after all there were 5 per faction in w3) and I came up with a fairly elaborate idea for a Gaunter o'dim leader card.
I'm putting it here so it can be discussed and to see what no of it.
as said, a leader card.
When played it presents your opponent with a choice/offer. That offer will be for you opponent to be able to draw three cards of choice from their deck, or (not sure about this bit) your deck. the downside being that over the next three turns (once per turn) o'dimm takes three cards off your opponent battlefield and returns them to you hand, prioritising higher value cards first.
They have the option to accept or refuse, if they accept the above is what follows, if they decline o'dimm hasn't be used. Although to stop people spamming it, you can only make that offer once per round. But once accepted the card has been used.
Explaining the ideas here.
3 cards of choice signifies 3 wishes, and as they are of choice you give your opponent a very powerful ability, (as befits the 3 wishes idea)
The 3 cards taken from the battlefield is the concept of 'nothing comes free' o'dimm takes back as much as he gives you. And taking from the battlefield is because it gives you an idea as to what you get.
in the end you will have a card advantage over your opponent, but you opponent will probably have a good combo, synergy etc.. After they chose their cards.
so you are not necessarily at an advantage, just simply number of cards is not enough. but you opponent will have to play their cards now carefully.
The idea here being to 'outwit' o'dimm.
It's very dependent on the current state of the game, the factions playing, the cards currently in the decks (which is dependent on how far into the game you are), and the current state of your opponents board. but then it ultimately comes down to the cards chosen, and remove, but more so when you decide to offer it and when you don't, and if they accept or not.
It's hard to shay right now how it would play given how dependent it is without actually testing it out. Although I have really tried to balance it to ensure neither you or your opponent gets an Immediate advantage.
So ideas, thoughts?
It's fairly elaborate compared to all the other cards.
I have been thinking about new leader cards (after all there were 5 per faction in w3) and I came up with a fairly elaborate idea for a Gaunter o'dim leader card.
I'm putting it here so it can be discussed and to see what no of it.
as said, a leader card.
When played it presents your opponent with a choice/offer. That offer will be for you opponent to be able to draw three cards of choice from their deck, or (not sure about this bit) your deck. the downside being that over the next three turns (once per turn) o'dimm takes three cards off your opponent battlefield and returns them to you hand, prioritising higher value cards first.
They have the option to accept or refuse, if they accept the above is what follows, if they decline o'dimm hasn't be used. Although to stop people spamming it, you can only make that offer once per round. But once accepted the card has been used.
Explaining the ideas here.
3 cards of choice signifies 3 wishes, and as they are of choice you give your opponent a very powerful ability, (as befits the 3 wishes idea)
The 3 cards taken from the battlefield is the concept of 'nothing comes free' o'dimm takes back as much as he gives you. And taking from the battlefield is because it gives you an idea as to what you get.
in the end you will have a card advantage over your opponent, but you opponent will probably have a good combo, synergy etc.. After they chose their cards.
so you are not necessarily at an advantage, just simply number of cards is not enough. but you opponent will have to play their cards now carefully.
The idea here being to 'outwit' o'dimm.
It's very dependent on the current state of the game, the factions playing, the cards currently in the decks (which is dependent on how far into the game you are), and the current state of your opponents board. but then it ultimately comes down to the cards chosen, and remove, but more so when you decide to offer it and when you don't, and if they accept or not.
It's hard to shay right now how it would play given how dependent it is without actually testing it out. Although I have really tried to balance it to ensure neither you or your opponent gets an Immediate advantage.
So ideas, thoughts?
It's fairly elaborate compared to all the other cards.