Showing Base stat when click on cards..
Hello,
I feel like this topic must have already come up, but since I don't use the forum regularly. I thought I would make a suggestion on quality of life improvement on the game.
Considering many decks have buffing mechanic, usage of Dimeritium Bomb is often occurring play, and I find myself difficult to figure out the optimal play when using the bomb since cards do not show the base stat once they are buffed. This is same for the injured cards as well which becomes relevant information to know on the plays to restore the injured cards to base stat. I understand the zoom in function of the card when you click them on the battlefield is to inform the players of the cards' effects as well as just to have it there in case some players have difficult time reading the stat on the screen. However, i feel like that particular function isn't utilized fully in the game right now. The buffed/injured number of the card is clearly visible on the battlefield screen, and text for effects are also visible in the hoover over screen on the right side. Essentially, the zoomed-in screen is there for redundancy rather than its functionality. Why not add a unique function to the screen by showing unmodified stat of the card when zoomed-in rather than modified one. Now, I understand fully that remembering the base stat of each cards are part of skill in the game; however, as an avid Magic player myself, even MTG uses dices to often indicate the power/toughness change of each cards on the battlefield and base power/toughness are clearly readable on the card. I feel like this particular part of the gameplay increases the skill floor unnecessarily. The zoomed-in screen does not even have to show how much strength has changed as long as it shows the base stat, so the player can do the math by themselves. I think the change will give more function to the screen as well as make the game more convenient to play.
Hello,
I feel like this topic must have already come up, but since I don't use the forum regularly. I thought I would make a suggestion on quality of life improvement on the game.
Considering many decks have buffing mechanic, usage of Dimeritium Bomb is often occurring play, and I find myself difficult to figure out the optimal play when using the bomb since cards do not show the base stat once they are buffed. This is same for the injured cards as well which becomes relevant information to know on the plays to restore the injured cards to base stat. I understand the zoom in function of the card when you click them on the battlefield is to inform the players of the cards' effects as well as just to have it there in case some players have difficult time reading the stat on the screen. However, i feel like that particular function isn't utilized fully in the game right now. The buffed/injured number of the card is clearly visible on the battlefield screen, and text for effects are also visible in the hoover over screen on the right side. Essentially, the zoomed-in screen is there for redundancy rather than its functionality. Why not add a unique function to the screen by showing unmodified stat of the card when zoomed-in rather than modified one. Now, I understand fully that remembering the base stat of each cards are part of skill in the game; however, as an avid Magic player myself, even MTG uses dices to often indicate the power/toughness change of each cards on the battlefield and base power/toughness are clearly readable on the card. I feel like this particular part of the gameplay increases the skill floor unnecessarily. The zoomed-in screen does not even have to show how much strength has changed as long as it shows the base stat, so the player can do the math by themselves. I think the change will give more function to the screen as well as make the game more convenient to play.