This. Golden cards should be multi-functional to be real game changers like some of them are now.frbfree;n7879860 said:This would be a fantastic foil to Fake Ciri, if you could play it on your own side.
This. Golden cards should be multi-functional to be real game changers like some of them are now.frbfree;n7879860 said:This would be a fantastic foil to Fake Ciri, if you could play it on your own side.
HenryGrosmont;n7880330 said:That is correct. For a card like Sheldon Skaggs its net gain is 0. Its worth is 10.
HenryGrosmont;n7880330 said:Igni and Villentrettenmert gain is usually similar or comparable (for each) because of their ability and the way they played. Plus, they put value on your side of the board, 4 and 7 respectively. You won't play Scorch to burn your own card and the Bekker's mirror:
HenryGrosmont;n7880330 said:Which brings me to another: Succubus is Legendary Gold. Bekker's Mirror is epic and doesn't put any value for your opponent. Remember Phillipa? She can be devastating at times and so does Succubus. But both cards are highly situational. It's hard to recall other such instances.
metalmaniac21;n7887860 said:Is there any decks or concepts floating around based on control using Succubus which are not Wild Hunt in core?
metalmaniac21;n7889240 said:Oh snap, that's a lot of scrap to grind for Kayran and crones. I guess I have to dial back to old foglet farm idea which also includes Goebbels. And no place for D-shackles devaules Succubus in mirror match with other fellow Kayrans. And dayum, that Villentretenmerth. You don't afraid to scorch your own pack?
while that is true, Geels is probably the worst monster leader, personally i think it should be changed to "add +4 strength to every unit on the row", basically a leader with a built in commander's horn, if +4 is too much, it could add 3, so while not beeing as good as commanders horn, it would still be useful at buffing a row full with many units without making it too vulnerable to Igni/scorch etc...leonardo_santoso;n7889040 said:Geels because he's great with the harpies eggs and fire elemental
metalmaniac21;n7887860 said:Is there any decks or concepts floating around based on control using Succubus which are not Wild Hunt in core?
Esclive;n7891390 said:Like Leonardo_Santoso said, if by control deck you mean reducing you opponent's strenght, I can only think of weather decks which is pretty garbage with Succubus unless you use a blizzard potion on the stolen unit.
But I think the Succubus is a must have in every monstrer deck except for weather one. You can also steal annoying units like Ocvist, Morkvarg or axeman for example.
And if you use Succubus to steal strong units from your opponent (axeman, consume units, buffed Mahakam defender, Skirmisher...) I suggest you to ALWAYS have Dudu in your deck. (200 scrap neutral silver unit) I never saw Dudu played in any opponent deck but since Succubus has a 2 turn timer you can play her then Dudu to copy the strength of the unit you want to steal so you have twice the strength, it's a great combo and work almost everytime. (only problem is Igni/Scorch)
Here's my deck. It's not perfect and I still need to craft the Caretaker to replace the Griffin and maybe Kayran (don't know if it would be usefull since I play a lot with Adrenaline Rush and I don't like the fact that I could spend a lot on Kayran to keep it on the board - D shakle, Adrenaline - to see him burn by Igni/Scorch) but it's pretty decent (70-75% winrate with it)
http://www.casimages.com/i/170222074547570176.jpg.html
Every cards in this deck is Purple (200scrap) or less except for Succubus and Caretaker if you want it
Of course you can improve it with your own playstyle but Succubus/Dudu is great in every deck IMO.
KasumiGoto;n7891910 said:30 cards?!?! Also, how do you deal with so many specials..that''s way too many for me.
Tungdilboindil;n7889880 said:while that is true, Geels is probably the worst monster leader, personally i think it should be changed to "add +4 strength to every unit on the row", basically a leader with a built in commander's horn, if +4 is too much, it could add 3, so while not beeing as good as commanders horn, it would still be useful at buffing a row full with many units without making it too vulnerable to Igni/scorch etc...
metalmaniac21;n7892480 said:I don't think shackles should be removed. I mean, how will you deal with Kayran in mirror matches? Just trying to kill it off and miss a nice tasty piece of flesh worth of 25+ strength?
Quite nice, I finally crafted Kayran (RIP sco'toel). Saying gaunter is good enough? I don't have any harpy-related stuff, so is nekkers+arachas toghether can be a good substitude? When and how to use Villentretentmerth in this kind of deck? What are good silver cards to replace? Dudu seems promising, johnny seems fitting if some goldens are not needed, Or I'm as always wrong?leonardo_santoso;n7889040 said:Here's my deck
Esclive;n7900240 said:[...]Kayran. That's why I don't really like this gold card, it's too predictable and there's a lot you can do to avoid a powerfull Kayran if you want to. (I didn't want to in this scenario but I could have)
metalmaniac21;n7912420 said:nekkers+arachas toghether can be a good substitude? When and how to use Villentretentmerth in this kind of deck? What are good silver cards to replace? Dudu seems promising, johnny seems fitting if some goldens are not needed, Or I'm as always wrong?
4RM3D;n7912480 said:Kayran can only be countered by D-Bomb/Shackles or Bekker's Twisted Mirror