Well, there is simply not enough WH cards in game) On thinning - well, you cant really run 3 types of muster units. 2 types are allready hard to manage on mulligan, but manageable (also you spend pretty much all you mulligans on simply not having duplicates). With ADC and Avalac'h i end up with -8 cards. Its decent, but its about as far as you can go. Dont really enjoy consume that much, i find them boring. On adding more cards - well, any CCG has to do it in order to remain interesting, so its safe to say we just have to wait. Expanding on existing tags is a logical way to go, and if the direction CD project took with NG is even slightly telling, we might not see any 8 power swing bronzes anymore)Redcoat2012;n7881340 said:I myself had the full intention (and now have all the cards) of running a hunt only deck, I found out; only after investing 2k+ scraps on Avallac'h (he kind of counts as a huntsmen right?), Imlerith, Nithral, and last but not least - Caranthir, that I'd have a very inconsistent deck loaded with specials. I could make the deck work with more thinning in the form of those spiders and bugs but it was not the reason I was drawn toward the WH cards and as such they see very little play.
Overall, im quite optimisitic about changes to come. But we went astray from original topic. Ill occasionally link the topic to people, perhaps if its kept alive long enough - someone will notice.