Suggestion to keep Yenn: Con viable
I had a thought of how to cap the value of Yenn: Con while also making it a useful and interesting card.
How about Yenn: Conn has the current effect, but add the line: after each turn, lose 1 strength. Since CDPR want to try Golden strength being safe, then it wouldn't be a problem of being removed. You can choose the total strength that Yenn: Conn can have, even up to 9 is feasible, since every turn where she zaps only one unit she does not actually gain any value.
What do people think?
I had a thought of how to cap the value of Yenn: Con while also making it a useful and interesting card.
How about Yenn: Conn has the current effect, but add the line: after each turn, lose 1 strength. Since CDPR want to try Golden strength being safe, then it wouldn't be a problem of being removed. You can choose the total strength that Yenn: Conn can have, even up to 9 is feasible, since every turn where she zaps only one unit she does not actually gain any value.
What do people think?