Suggestion to keep Yenn: Con viable

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Suggestion to keep Yenn: Con viable

I had a thought of how to cap the value of Yenn: Con while also making it a useful and interesting card.

How about Yenn: Conn has the current effect, but add the line: after each turn, lose 1 strength. Since CDPR want to try Golden strength being safe, then it wouldn't be a problem of being removed. You can choose the total strength that Yenn: Conn can have, even up to 9 is feasible, since every turn where she zaps only one unit she does not actually gain any value.

What do people think?
 
no. just making her deal 2 damage to 1 unit would be enough... but it seems they don't want to balance cards at the moment...
 
I think it's a nice suggestion. Both are. Then it's only about adjusting the base strength accordingly. Well, let's see what the devs think is the best.
 
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