Resilience is... a problem
Lets talk about resilience. First things first i think the idea of the ability is fine and there is nothing inherently wrong with having an ability like that. The problem that happens with it is when the turn order and buffing the unit come into play. The thing with resilince is that if you are on the play you are basically never allowed to pass first if your opponent has that ability in his deck. It doesnt really matter that you are 20-30 power ahead cause your opponent could just play 2 cards that add power to the resilience unit, match your power and then take that power on to the next round beeing 20+ points up already.
What happens then is that you are forced to add to a board if you are the player going first just because your opponent COULD have that effect. The problem here really is just the combination of beeing able to buff up a unit AND having resilience on it. The same thing is true for effects like morkvarg and nekker. Again im not saying these are bad but the combination is just insane... as long as you are on the play. Now sure go argue that you can fight these cards with scorch, blocks and reset effects but those have a higher playing cost and you are always forced to show them to your opponent before he (and you) passes. That also means that he could just answer them. The problem in this situation is that the player on the play gets punished no matter what even when playing correctly. If he passes the opponent just adds more resilience power to the board if he doesnt they are down a card even though they were up 20+ power points.
The feelsbad moment then ofc is when your opponent at the end of the game never had a resilience card and you lose cause of 1 or 2 power that you lost by having to play around it.
Whats the solution? Dont know. Something along the lines of adding reset to resilience adding cards and having resilience units beeing unbuffable could be the way to go. In its current state the ability is just way to brutal if you are on the play to justify its existence.
Lets talk about resilience. First things first i think the idea of the ability is fine and there is nothing inherently wrong with having an ability like that. The problem that happens with it is when the turn order and buffing the unit come into play. The thing with resilince is that if you are on the play you are basically never allowed to pass first if your opponent has that ability in his deck. It doesnt really matter that you are 20-30 power ahead cause your opponent could just play 2 cards that add power to the resilience unit, match your power and then take that power on to the next round beeing 20+ points up already.
What happens then is that you are forced to add to a board if you are the player going first just because your opponent COULD have that effect. The problem here really is just the combination of beeing able to buff up a unit AND having resilience on it. The same thing is true for effects like morkvarg and nekker. Again im not saying these are bad but the combination is just insane... as long as you are on the play. Now sure go argue that you can fight these cards with scorch, blocks and reset effects but those have a higher playing cost and you are always forced to show them to your opponent before he (and you) passes. That also means that he could just answer them. The problem in this situation is that the player on the play gets punished no matter what even when playing correctly. If he passes the opponent just adds more resilience power to the board if he doesnt they are down a card even though they were up 20+ power points.
The feelsbad moment then ofc is when your opponent at the end of the game never had a resilience card and you lose cause of 1 or 2 power that you lost by having to play around it.
Whats the solution? Dont know. Something along the lines of adding reset to resilience adding cards and having resilience units beeing unbuffable could be the way to go. In its current state the ability is just way to brutal if you are on the play to justify its existence.