devivre;n7297380 said:
Yup, basically Hawker Support seems more useful than Frightener right now. A change was to be expected, however considering that for the devs it's not an issue that bronze Skirmishers easily hit numbers around 19 I wonder if it would not have been enough to simple reduce the special cards gain of this silver unit from 3 to 2 and stick with the original concept. In most cases then we'd have similiar numbers as Skirmishers.
But yes, with timer Frightener needs to grow faster.
In general it is a pretty good patch though.
Honestly: as he was wasn't really that bad when you start considering how many card slots you had to dedicate to Specials for him to actually be as strong as a lot of other silver units.
On his own: he'd top out at 35, but consistently land for around 29, which is a little high for a single unit, maybe, but also consider that that's only if you're running less than eight units in that entire deck. I think that number should have looked more consistently like 22 playing around the same strategy.
Though, fairness of the change aside, I don't like the timer mechanic on him at all and would rather he did something entirely different upon hitting play if the old effect was determined imba.
In general: most of the changes seemed fine. Dandilion is a little better (but still crap). Aglais is better (pulling from your opponent's graveyard was bullshit and you know it), Nekkers are way different but seem like you can build around them now, and I'm surprised at what happened with Skelliga; seems like the wrong stuff got nerfed, but Morkvarg decks are cool now.