GWENT: The Witcher Card Game Update is Now Live!

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Burza46

CD PROJEKT RED
GWENT: The Witcher Card Game Update is Now Live!



New update for GWENT: The Witcher Card Game now available on PC and Xbox One!

With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay, and improve how Nilfgaard works – especially strategies focusing on revealing cards. A lot of Nilfgaard gold cards have also received strength improvements (details below).

Another big change is for the Clan Tuirseach Axeman card – its ability now only works with units damaged on the opponent's side.



The full list of changes, sorted by faction, is available here:

General / Neutral
  • Commanders Horn now adds +4 to a row.
  • Triss Merigold can now target both sides of the board.
  • Merigold's Hailstorm, Skellige Storm and White Frost now let you choose one weather effect.
Monsters
  • Ancient Foglet strength changed from 6 to 5.
  • Avallach strength changed from 6 to 8.
  • Crones strength changed to 7,8,7.
  • Succubus strength change from 10 to 8.
  • Succubus will now place 'Agile' units on the opposite row upon moving them.
  • Vran Warrior will not consume a unit right after being played.
Skellige
  • King Bran now discards up to 3 cards and adds +1 base value.
  • Svanrige now draws cards first and then discards them.
  • Draig Bon Duh strength changed to 4.
  • Draig Bon Duh in no longer Relentless.
  • Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
  • Clan Tordarroch Armorsmith strength changed from 6 to 5.
  • Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
  • Ermion will now draw 2 cards and discard 2 cards.
Northern Realms
  • Kaedweni Siege Support can now only be placed on the siege row.
  • Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck
Scoia'tael
  • Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.
Nilfgaard
  • Impera Brigade is now boosted only by spying units on opponents side of the board.
  • Treason now adds +8 to a opposing spying non-Gold unit.
  • Mangonel strength changed to from 4 to 6.
  • Spotters now recieve +1 for each revealed card wherever they are.
  • Spotters strength changed from 5 to 4.
  • Nauzicaa Brigade now deals 5 damage.
  • Impera Brigade now gets +3 strength instead of +2 of every spying units
  • Sweers strength changed from 7 to 8.
  • Vanhemar strength changed from 7 to 8.
  • Cynthia's Guardian strength changed from 8 to 6.
  • Menno Coehoorn strength changed from 9 to 10.
  • Xarthisius strength changed from 9 to 11.
  • Morvran Voorhis will not shuffle the deck after using his ability.
  • Tibor Eggebracht now gains base value strength and reverts to 7 once removed from battlefield.
Game fixes / changes:
  • Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it's removed from the board.
  • Fixed an issue with Regis not transforming into Higher Vampire.
  • Fixed a rare issue with using Treason on a damaged Cantarella: the card will be moved to the graveyard correctly while having at most 6 strength.
  • Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
  • Fixed an issue with Pavetta destroying herself after using Alzur's Double Cross.
  • Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
  • Tuirseach Axeman's ability will not be triggered by set and consume effects.
  • Tuirseach Axeman's ability will only be triggered by opponent's units.
  • Fixed an issue with Skellige faction ability not working on Morkvarg.
  • Fixed an issue with Ele'yas recieving points for Commando Neophyte's, which where moved with Drowners or Geralt: Aard's ability.
  • Revealed ambush cards will be affected by Weather now.
  • Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
  • Harpies will no longer spawn eggs when pushed by Geralt: Aard.
  • Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit's ability.
  • Fixed an issue whereby Dimeritium bomb would reset units' to their base strength disregarding Weather Effects.
Game polishes:
  • John Calveit's tooltip fixed to mention non-Gold Units.
  • Added a 1 turn timer to Lubberkin's ability.
  • Fixed Skjall's tooltip to: lose 2 strength instead of 3.
  • Numerous tooltip fixes.
 
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Apparently former double weather cards can only spawn 1 of them, not both. Not mentioned in patch notes though.

Pros:

Discard Skellige?

Weather nerfs yay

Axeman Fix (for better or worse)

Massive Nilfgaard buffs (Spotters = smaller Vanhemar)

Cons:

Another Commander's Horn Nerf?!

Kaedweni Siege Support no longer flexible

Avallach is now Neutral
 
Mandarin_Duck;n7830160 said:
Apparently former double weather cards can only spawn 1 of them, not both. Not mentioned in patch notes though.

Kaedweni Siege Support no longer flexible

This is what affects the most at the moment.


 
Burza46;n7828250 said:
  • Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.

Nobody uses Dennis Cranmer... There's just no valid deck where you would benefit from him and now he's completely useless because he will get killed or locked before the effect procs.

Elves you play on multiple rows ( Elven Mercenary and Blue Mountaint Commander )
Ambush decks have 1 strength traps and a unit that gets buffed ( Elven Wardancer )
Dwarves you have to buff ( Mahakem Guard and Barcley Els for example )
Front row decks you have to buff as well ( Commander's Horn and Hawker Healer


PS: REALLY? No nerfs to Villen, Shani - Pavetta combo, Schirru and Rot Tosser?!
 
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Why card Merigolds Hailstorm now put a Frost or Rain, not both like a old time?! Your changes are ridiculous. Dont want to play again this game, enough!
 
Giorgi7;n7830530 said:
Why card Merigolds Hailstorm now put a Frost or Rain, not both like a old time?! Your changes are ridiculous. Dont want to play again this game, enough!

Probably because of Geralt: Aard
If enemy has units on front row and you play White Frost ( Spawns Frost + Fog ) then enemy can only remove one weather effect with First Light and Geralt: Aard will destroy whole front row if you remove the Fog or a swipe will destroy the whole front row if you removed the Fog.
 
Struyk;n7830580 said:
Probably because of Geralt: Aard
If enemy has units on front row and you play White Frost ( Spawns Frost + Fog ) then enemy can only remove one weather effect with First Light and Geralt: Aard will destroy whole front row if you remove the Fog or a swipe will destroy the whole front row if you removed the Fog.

This Gerald: Aard now thow a only 3 units to one of the chosen place, now all like before my friend! =)
 
Giorgi7;n7830610 said:
This Gerald: Aard now thow a only 3 units to one of the chosen place, now all like before my friend! =)

Yeah kill 3 units and have a 6 strength gold card on the field, balanced! :p
 
So silver weather cards are again irrelevant, as they can be nulified by a bronze card. And Draig Bon Duh was buffed after being nerfed 2 weeks ago.

I seriously cant understand how such important changes can be made successively without thinking about the consequences and following through.

Feels like CDPR are navigating on sight, manoeuvring the ship as the wind blows without a solid plan in the long run.
 
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I concur. Plus the 3 silver weather cards though obviously nerfed don't mill for the full scrap price even though this should have been the correct course of action at this point.
Tbh I'm currently wary to craft some new cards because I don't know if they will end being useful or not.
Yes I am aware this is a CB and changes are bound to happen but some form of compensation should have been implemented. By not doing this is how you pave the way to losing customers in the long run.
 
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LadyAly;n7831300 said:
This silver Weather cards are not worth to use it anymore. You can have this cheaper with the bronze cards- This is a change I do not understand really...

And by doing that they pretty much made inviable another deck archetype which wasnt even that much competitive to begin with (weather monsters) - as they did with Cerys deck - reducing even more the few limited number of decks currently being played. It will be consume monsters all the way.
 
i think the change to silver weather was needed in light to the new clear skies using only one row , i would try something like " you can add two double-weather silvers in deck at the cost of one " , that will make them ok in my opinion
 
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