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Full Combat Rebalance 2

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  • Full Combat Rebalance 2

    One of the most prominent modders of the first Witcher, Andrzej Kwiatkowski (modding scene nickname – Flash), who’s currently working with us as a Gameplay Designer, is finishing his own mod that tweaks the combat and alters some parts of gameplay of The Witcher 2. Here are just a few features that his upcoming mod will include:

    - overall purpose of the mod is to increase Geralt’s responsiveness and mobility
    - Geralt can parry attacks while he’s walking and running (new animations)
    - Geralt reacts faster to keyboard/gamepad buttons
    - active block was replaced by active Quen
    - during heavy battle Geralt uses pirouettes and focus (new animations)
    - difficulty levels were rebalanced
    - Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence
    - opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
    - elixirs have negative influence

    Flash said that he will release this awesome mod in the next two weeks. Personally, I can’t wait!
    Last edited by Marcin_Momot; 15-05-13, 18:24.

  • #2
    This sounds very much like an improvement to the already good game. It addresses the gripes I have with the combat system. Looking forward to it!!

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    • #3
      Holy sheet!! (intentional wrong spelling)

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      • #4
        Omfg 0_0 question tho, will it be a mod that can be incorporated into the game or will each mod still have to be run separately?
        Last edited by sidspyker; 15-05-13, 20:47.

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        • #5
          If he's in your crew, why is that a mod and not something that was already there?

          Is that something that he thought of afterwards? just curious.

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          • #6
            Is Redkit going to get those tools he's using too?

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            • #7
              - It will be a mod, not a patch so it won't be integrated with the game.
              - It's more than a year after the release of Xbox version of the game and EE version for PC. I have yet to play the game for fun at home, not as a part of work. For this first fan playthrough, in my spare time, I'm changing the game to my liking.
              - I've completely moved from dev version of editor to Redkit. Everything needed to make the mod is available in it.

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              • #8
                - Geralt can parry attacks while he’s walking and running (new animations)
                - during heavy battle Geralt uses pirouettes and focus (new animations)

                If animations is supported by the current version of the 3Ds max script could you then please write a guide how the animations are setup?

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                • #9
                  That's a question for animators. I don't know anything about it :-)
                  Mod uses 6 animations that are not among TW2 assets, others are already included with Redkit.

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                  • #10
                    Any chance you could write down some small guides about this stuff?
                    Last edited by Joppe; 16-05-13, 02:09.

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                    • #11
                      good to hear from you again Flash. I'm a big fan of your mod back in the witcher 1 days so I can't wait to use your new mod (Hopefully very soon, than later lol)

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                      • #12
                        Really exciting news! I had no idea Flash got hired as a Gameplay Designer, I guess it explains why The Witcher 3's combat is sounding like it'll fix all the issues people had.

                        Was hoping to use the mod for a 3rd playthough, it's a shame it can't be integrated into the game. Thanks for taking the time to do this though!

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                        • #13
                          Sweet Jebus! I had lost hope Flash would get around to a combat rebalance for TW2. This is great news. Which I will now spread the world over.

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                          • #14
                            Well you didn't let me down with TW1 or Dragon Age, so I'm highly looking forward to this!

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                            • #15
                              Originally posted by Flash
                              - It will be a mod, not a patch so it won't be integrated with the game.
                              I meant if it can run with other mods, because right now we can only run 1 mod module at a time.

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