Editing grass-textures? (dds)
Hello,
i tried to edit the grass textures (grass_common.dds and grass_marsh.dds) and everything seems to work fine during the process of modding. The textures seem to get repacked and cooked with properly with modkitchen but i don't see a difference ingame. I also tried changing the grass's colour to completely red, so i would see if it worked, but the game is still using vanilla textures. Now i am wondering if i am doing something wrong. Maybe i need to do something different with dds-textures than modding .tga-textures. Or maybe the speedtree-models just refuse to use modded textures instead. I hope someone with knowledge about texture-modding can help me! If i remember it right @HalkHoganPL retextured the spruce-branches for his mod, so theoretically it should be possible for grass as well, right?
Cheers!
EDIT:Forgot one additional information that might be relevant: The grass texture atlas (and all other foliage/vegetation-related textures) got extracted as dds even though i selected "tga" as texture format when uncooking my game files. Not sure if this is normal so i thought i should mention it.
Hello,
i tried to edit the grass textures (grass_common.dds and grass_marsh.dds) and everything seems to work fine during the process of modding. The textures seem to get repacked and cooked with properly with modkitchen but i don't see a difference ingame. I also tried changing the grass's colour to completely red, so i would see if it worked, but the game is still using vanilla textures. Now i am wondering if i am doing something wrong. Maybe i need to do something different with dds-textures than modding .tga-textures. Or maybe the speedtree-models just refuse to use modded textures instead. I hope someone with knowledge about texture-modding can help me! If i remember it right @HalkHoganPL retextured the spruce-branches for his mod, so theoretically it should be possible for grass as well, right?
Cheers!
EDIT:Forgot one additional information that might be relevant: The grass texture atlas (and all other foliage/vegetation-related textures) got extracted as dds even though i selected "tga" as texture format when uncooking my game files. Not sure if this is normal so i thought i should mention it.
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