[Mod Request] Relic weapon rebalancing/un-leveling
One of my biggest gripes with The Witcher 3 is the random loot scaling for swords and the naming scheme for them. Apart from relic swords having a maximum level, they also randomly spawn throughout the map at lower levels right alongside the master and magic items. Because there is no intuitive way to tell how strong an item is from its name/status (like Iron->Steel->Silver->Elven->Ebony->Daedric works in TES) and there is no UI indicator of the sword level in the loot menu, it makes looting not just a major chore and hassle but also something that's arguably offensive in how poorly it's designed.
My idea for how to fix this with as minimal tweaking as possible would be to make it more like The Witcher 2; when you reach new areas or levels, you can put in the work to craft or earn a high powered sword or get one from doing quests, but from normal playing you'll just slowly get better gear from fighting harder enemies and performing level appropriate quests. I think that the random leveling of gear would be fine for common, master, and magic items so long as all relic weapons were always at their max level and hand-placed in the world or available as quest rewards.
In the end, I think these would need to be the changes made:
>set chance of random spawning of relic items to 0
>statically level specific quest reward swords (the reward from Skellige, the Blade from the Bits from the Hatori blacksmith quest, final sword from Hearts of Stone, Aerondight, etc.) so that they all can be appropriately strong for their quest level
>hand-place a single instance of each relic sword across the map in interesting places with appropriately leveled enemies
>remove item level equip restriction (so you can wield more powerful swords if you defeat strong enemies/finish high level quests) but keep crafting restriction (so you can't just buy end game gear from saving up)
Apart from the hand-placing of relic items, this seems to be not much more than just editing lists with notepad++, and even then I'm guessing that wouldn't be too difficult, just time consuming.
Can anybody point me to the right area of documentation which would show me how to do these things? Thanks in advance.
One of my biggest gripes with The Witcher 3 is the random loot scaling for swords and the naming scheme for them. Apart from relic swords having a maximum level, they also randomly spawn throughout the map at lower levels right alongside the master and magic items. Because there is no intuitive way to tell how strong an item is from its name/status (like Iron->Steel->Silver->Elven->Ebony->Daedric works in TES) and there is no UI indicator of the sword level in the loot menu, it makes looting not just a major chore and hassle but also something that's arguably offensive in how poorly it's designed.
My idea for how to fix this with as minimal tweaking as possible would be to make it more like The Witcher 2; when you reach new areas or levels, you can put in the work to craft or earn a high powered sword or get one from doing quests, but from normal playing you'll just slowly get better gear from fighting harder enemies and performing level appropriate quests. I think that the random leveling of gear would be fine for common, master, and magic items so long as all relic weapons were always at their max level and hand-placed in the world or available as quest rewards.
In the end, I think these would need to be the changes made:
>set chance of random spawning of relic items to 0
>statically level specific quest reward swords (the reward from Skellige, the Blade from the Bits from the Hatori blacksmith quest, final sword from Hearts of Stone, Aerondight, etc.) so that they all can be appropriately strong for their quest level
>hand-place a single instance of each relic sword across the map in interesting places with appropriately leveled enemies
>remove item level equip restriction (so you can wield more powerful swords if you defeat strong enemies/finish high level quests) but keep crafting restriction (so you can't just buy end game gear from saving up)
Apart from the hand-placing of relic items, this seems to be not much more than just editing lists with notepad++, and even then I'm guessing that wouldn't be too difficult, just time consuming.
Can anybody point me to the right area of documentation which would show me how to do these things? Thanks in advance.