Changing the normal map of a texture does not appear to work
I am trying to emboss a logo on Geralt's armor shirt. I can paste the logo into the default texture file
t_01_mg__shirt_d01.tga
and create a mod and then see my new texture just fine.
Then I'm pasting the normal map of my logo created with the Gimp normalmap plugin into the default normal map file
t_01_mg__shirt_n01.tga
and when I import/cook/pack, the output of wcc_lite says it packed both the texture and normal map:
[2017.05.06 17:57:54][Info][WCC] Building the metadata store took 0.0 sec ( 1 bundles, 2 file entries )
But I see no difference in the logo when I load the new mod.
I am trying to emboss a logo on Geralt's armor shirt. I can paste the logo into the default texture file
t_01_mg__shirt_d01.tga
and create a mod and then see my new texture just fine.
Then I'm pasting the normal map of my logo created with the Gimp normalmap plugin into the default normal map file
t_01_mg__shirt_n01.tga
and when I import/cook/pack, the output of wcc_lite says it packed both the texture and normal map:
[2017.05.06 17:57:54][Info][WCC] Building the metadata store took 0.0 sec ( 1 bundles, 2 file entries )
But I see no difference in the logo when I load the new mod.