PATROL;n8556350 said:Sorry, I took number from my file. In your case it's 1728
Here's it:
thePlayer.RemoveAllNonAutoBuffs( , true );
You have to remove comma. I have even completely empty brackets, without comma and "true". and it's working.
Here's proof that it's working:
Guzio;n8557710 said:After that only "save and load" helps.
Guzio;n8563840 said:As far as I understand, it's not fixable
Guzio;n8564130 said:Our only hope is that CD PRojekt Red maybe will add an option to force high resolution shadows on the game characters in future update.
One optimistic thing is that, after the newest GOG update (1.2.8) I can launch The Witcher 3 in the normal way
Guzio;n8568210 said:O.K. In that case the "Geralt" console command must suffice
skacikpl;n8563920 said:It can't be fixed because that's how CDPRojekt designed it on C++ side.
Basically there's a function which checks whether actor should be using high resolution shadows, you can spawn actor with them enabled by default and that will work. However once you do anything that triggers the function (like dialogues) it will naturally turn them off and this cannot be overridden as it's a C++ function. AND it cannot be switched back on since changing this value also triggers that function which makes it turn off again instantly.
Fastest "hack" to turn it back on without reloading is to respawn player entity using Geralt or Ciri console command as it'll respawn your actor again.
If you'd want to do it the hacky and very conflicting way then you'd have to find every place that triggers the change and forcibly respawn player entity at those points.
lucheimManeuver;n8662470 said:What's the difference between Geralt and NPCs then? Why do they work and Geralt doesn't without the reload?
PATROL;n8553530 said:Yeah, I was using 1.3 when I tried that things, I see in 1.5 you got mimics and Geralt's hires shadows! Thank you very much!
RUN4Y0URL1F3;n9505411 said:Sorry for reviving this thread.
Can someone explain to me how to activate HiRes shadows on Geralt with the Ansel Utilities mod?
I also have the HQ faces and mimic and NPC shadows mods (see below).
http://www.nexusmods.com/witcher3/mods/1024/?
http://www.nexusmods.com/witcher3/mods/1902/?
Thanks in advance.
skacikpl;n9505561 said:Once Ansel utilities are enabled, high res shadows are enabled for all actors.
Also don't use rmemr's mod along with Ansel utilities, Ansel utilities does exactly what his mod does and thus you're doing same thing twice.
RUN4Y0URL1F3;n9505841 said:Thank you.
How do I enable Ansel Utilities?
Also, can I use the HQ Faces Mod with Ansel Utilities?
http://www.nexusmods.com/witcher3/mods/1024/?
skacikpl;n9507181 said:It's enabled when you install the mod
and it doesn't require you to use the HQ faces mod, as it forces LOD0 by itself.