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[Lighting Mod] STLM 2.2

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  • [Lighting Mod] STLM 2.2



    Update 2.2 :

    - fixed velen lighting and vegetation translucency
    - longer ponytail for geralt ( hairwork only )
    - fixed novigrad exposure and colorgrading
    - fixed night coloring across all zones ( does not mean darker ! )
    - increased firelight influence
    - all small bonefire are now medium
    - fixed the fog coloring in fyk island
    - Hos support for most of the main part, last part is untouched
    - fixed KM coloring and lighting
    - minimal support for B&W : slightly less colorful and tonemapping tweaks for a brighter image
    - indoor lighting tweaks
    - reduced the "projector effect" on geralt for raining weather in B&W ( will fix this for all zones in an update )
    - some caves lighting is now back to default
    - increased light reach in the distance, this is directly dependent of the values you have in user.settings ( for vegetation )
    - increased geralt default haircut physic ( experimental )

    http://www.nexusmods.com/witcher3/mods/657/?

  • #2
    FINALLY!

    Thanks dude!
    Attached Files

    Comment


    • #3
      One question has this mod the same problem as the older one with the savegamez? Or is it fixed?

      Comment


      • #4
        Originally posted by essenthy
        - increased light reach in the distance, this is directly dependent of the values you have in user.settings ( for vegetation )
        which values, exactly?

        also, thanks !

        Comment


        • #5
          Thanks man, you are awesome!

          Comment


          • #6
            EVERYBODY PANIC!

            Comment


            • #7
              Thanks, @essenthy!

              Comment


              • #8
                Originally posted by kanival
                One question has this mod the same problem as the older one with the savegamez? Or is it fixed?
                I'm not sure which issue you're talking about, but backup your savegame just in case.

                Comment


                • #9
                  Nice touch.but im not using mod in witcher so i want to give it a try.

                  if anyone can tell me how i can enable this mod i would appreciate.

                  Comment


                  • #10
                    @essenthy: masterful! Cheers dude!

                    Comment


                    • #11
                      Originally posted by Sullivan1993
                      anyone can tell me how i can enable this mod i would appreciate.
                      Just create "mods" folder (without quotes) in your Witcher 3 directory, should look like this : http://imgur.com/8EDY85G and then place the download folder from nexus to the mods folder in your witcher 3 directory.

                      Comment


                      • #12
                        Originally posted by Sullivan1993
                        if anyone can tell me how i can enable this mod i would appreciate.
                        Creat a Mods folder in your game directory, and place modTurbolightning there

                        Comment


                        • #13
                          Don't really like what it does with the Blood & Wine lighting. Will stay with 2.1 unless you plan to release a different version that keeps Blood & Wine Vanilla.

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                          • #14
                            wow, thank you very much!

                            Comment


                            • #15
                              Awesome, just thx !

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