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[TW1][mod] Walk in OTS mode

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  • [TW1][mod] Walk in OTS mode

    Finally, you can enjoy long walks in your favorite area in OTS camera mode.This mod will give you a new botton for walking, sorry no toggle yet!This is a little rough arround the edges, but it will do until I, or somebody else, will be able to come up with something more convenient.Cheers, and happy witching! :beer:

  • #2
    You are the fucking MAN. Thank you so much for making this.

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    • #3
      Thank you for upping the immersion. ;D

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      • #4
        Many, many, many thanks :beer:

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        • #5
          You are most welcome. if anybody has ideas on how to make it a toggle please share, the only way i know is through inventory items.

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          • #6
            Thank you very much.Why Cd Projeckt did not include this option?

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            • #7
              Thank you,pal

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              • #8
                Nice job, thanks! :beer:

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                • #9
                  ;D ALRIGHT!! this is exactly what i was looking for....had a heck of a time finding a mod like this but, at last --thank you very very much kind sir.

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                  • #10
                    Thank you very much for taking care of this - much needed for immersion and roleplaying. Thumbs up!

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                    • #11
                      Thx a lot, man, seriously it's very very nice !

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                      • #12
                        Could someone please explain clearly how to install this module? I mean, should I just copy/paste the "Override" folder in the "Data" directory and replace the wgsdefs.lua file in the "scripts" folder?Thank you for your explanation.Edit : Ok, did as I asked above and it worked. I don't really understand how you did to make this work. I guess that having this function toggled would require some "IF" "THEN" scripting but I'm no programmer so I cannot help that much..Anyway, thanks for this mod.

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                        • #13
                          The problem is not scripting a toggle, that's easy to do, it's how you call the script. Right now i don't know of a way to call a script via a key.

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                          • #14
                            When you hit the function keys in order to change the camera view, is it a toggling action? Same thing with the combat style switching. Maybe the "code" of these actions could help you understand how to proceed for the walk toggle key?

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                            • #15
                              These actions are pre-defined in the engine's source code, which we don't have and probably never will. So there's no means to make a "custom" action, a toggle can be done with scripting though, and is pretty easy, but as i said i have no idea if it's possible to call a script with a key.I tried all the available actions -i think- and found no toggle amongst them, but i may have missed some. And, if i remember correctly, Neverwinter nights didn't have a toggle either, in fact, it also had a seperate botton for walking, exactly like the case here.

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