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  1. -The_Crasher-

    LD3 Update and Toussaint wip

    @BlackStreat he's using this face mod ;): https://www.nexusmods.com/witcher3/mods/2041
  2. -The_Crasher-

    [Mod Request] Better Fyke Isle

    Bada Bing Bada Boom. {"data-align":"none","data-size":"full","src":"https:\/\/staticdelivery.nexusmods.com\/images\/952\/13452065-1500587498.jpg"} (Based off of the vgx trailer video not the screenshots)
  3. -The_Crasher-

    [Mod Request] E3 Hud

    Not sure if this pertains to the subject or not, but I found an old map of novigrad while surfing the internet: {"data-align":"none","data-size":"full","src":"https:\/\/cdn.discordapp.com\/attachments\/215204848008822784\/350037638738345985\/WitcherProblems-8.png"}
  4. -The_Crasher-

    [Mod Request] E3 Hud

    Alright, wish you guys good luck!
  5. -The_Crasher-

    [Mod Request] E3 Hud

    I was referring to both.
  6. -The_Crasher-

    [Mod Request] E3 Hud

    Neat progress. :) Are you guys able to give a percentage on how much of the in-game map is completed (finished roads, outlines, etc.)?
  7. -The_Crasher-

    [Release]Devil's Pit Mod

    I've reached my mod limit currently, but I'll be sure to check this thing out ASAP! :)
  8. -The_Crasher-

    Wiedzmin vs STLM - WIEDZMIN FREE AND UP ON NEXUS AUGUST 26.

    Not even donations, he's asking for money in exchange for entire versions.
  9. -The_Crasher-

    Wiedzmin vs STLM - WIEDZMIN FREE AND UP ON NEXUS AUGUST 26.

    (To the mods) How was my post antagonizing at all? I just stated that the thread name would provoke argument; and it seems I wasn't all that wrong. in my eyes there was no point for deletion, unless there is biased mods out there.
  10. -The_Crasher-

    [Lighting Mods] STLM 3.0

    So, uh why are people advertising their lighting mods on the STLM thread? Why not make your own thread??? If this continues, the thread should just be deleted/renamed... Heck, even Essenthy says it should be on page 1 now.
  11. -The_Crasher-

    [Mod Request] E3 Hud

    Hopping on this thread, after a while; and yeah, it would be jarring (replying to the post above) I would imagine it being akin to the hackable object headers and strobe-lights as seen in Watch_Dogs
  12. -The_Crasher-

    [Mod Request] E3 Hud

    Why does everything that has anything with "E3" in it always end in an irrational argument? I'm surprised my Eredin mask doesn't have a long argument in it's replies. :areukiddingme:
  13. -The_Crasher-

    [Mod Request] E3 Hud

    Just a little suggestion to the people who are editing the map textures: I'd suggest using a surface blur filter to get rid of the excessive detail the retail map has (unless that has already been done; if so, great work!)
  14. -The_Crasher-

    [MOD - advice needed] Replacing W3 head with W2 head

    Completely redid the normal map for the face: {"data-align":"none","data-size":"full","src":"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/824567564817620357\/535D460A854CA092B455D5CE260F3022792E79B9\/"}
  15. -The_Crasher-

    [Mod Request] E3 Hud

    You cannot change any aspect of a trees location, since it uses CDPR's custom speedtree file format.
  16. -The_Crasher-

    [Mod Request] E3 Hud

    You can't edit tree models
  17. -The_Crasher-

    [Mod Request] E3 Hud

    Whoops, That texture I sent doesn't line up right, here is the fixed one: {"data-align":"none","data-size":"full","src":"https:\/\/cdn.discordapp.com\/attachments\/289877741397082112\/309853900146737152\/this.png"}
  18. -The_Crasher-

    [Mod Request] E3 Hud

    All you have to do is make the border a seamless texture, then repeat it multiple times. Like this...
  19. -The_Crasher-

    [MOD - advice needed] Replacing W3 head with W2 head

    {"data-align":"none","data-size":"full","src":"https:\/\/staticdelivery.nexusmods.com\/images\/952\/13452065-1493855371.jpg"}
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