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  Click here to go to the first staff post in this thread.   Thread: Full Combat Rebalance 2

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    CD PROJEKT RED BANAN's Avatar
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    Full Combat Rebalance 2

    One of the most prominent modders of the first Witcher, Andrzej Kwiatkowski (modding scene nickname – Flash), who’s currently working with us as a Gameplay Designer, is finishing his own mod that tweaks the combat and alters some parts of gameplay of The Witcher 2. Here are just a few features that his upcoming mod will include:

    - overall purpose of the mod is to increase Geralt’s responsiveness and mobility
    - Geralt can parry attacks while he’s walking and running (new animations)
    - Geralt reacts faster to keyboard/gamepad buttons
    - active block was replaced by active Quen
    - during heavy battle Geralt uses pirouettes and focus (new animations)
    - difficulty levels were rebalanced
    - Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence
    - opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
    - elixirs have negative influence

    Flash said that he will release this awesome mod in the next two weeks. Personally, I can’t wait!
    Last edited by Marcin Momot; 15-05-2013 at 04:24 PM.

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    Child of Fate J0n4s82's Avatar
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    This sounds very much like an improvement to the already good game. It addresses the gripes I have with the combat system. Looking forward to it!!

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    Child of Fate SonOfDOvahkiin's Avatar
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    Holy sheet!! (intentional wrong spelling)

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    Ex-Moderator sidspyker's Avatar
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    Omfg 0_0 question tho, will it be a mod that can be incorporated into the game or will each mod still have to be run separately?
    Last edited by sidspyker; 15-05-2013 at 06:47 PM.

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    1st Blood adridu59's Avatar
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    If he's in your crew, why is that a mod and not something that was already there?

    Is that something that he thought of afterwards? just curious.

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    Child of Fate Joppe's Avatar
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    Is Redkit going to get those tools he's using too?

  8.   Click here to go to the next staff post in this thread.   #7
    CD Projekt RED Flash's Avatar
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    - It will be a mod, not a patch so it won't be integrated with the game.
    - It's more than a year after the release of Xbox version of the game and EE version for PC. I have yet to play the game for fun at home, not as a part of work. For this first fan playthrough, in my spare time, I'm changing the game to my liking.
    - I've completely moved from dev version of editor to Redkit. Everything needed to make the mod is available in it.

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    Experienced Modders tekoppar's Avatar
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    - Geralt can parry attacks while he’s walking and running (new animations)
    - during heavy battle Geralt uses pirouettes and focus (new animations)

    If animations is supported by the current version of the 3Ds max script could you then please write a guide how the animations are setup?

  10.   Click here to go to the next staff post in this thread.   #9
    CD Projekt RED Flash's Avatar
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    That's a question for animators. I don't know anything about it )
    Mod uses 6 animations that are not among TW2 assets, others are already included with Redkit.

  11. #10
    Child of Fate Joppe's Avatar
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    Any chance you could write down some small guides about this stuff?
    Last edited by Joppe; 16-05-2013 at 12:09 AM.

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