You must not be referring to me, since I carry my katana over my trench coat.
Watch it we got a informer over here. Or a snitch
This is Cyberpunk.... you can't swing a dead puppy without hitting at least 6 guys with a trenchcoat and a katana...
You must not be referring to me, since I carry my katana over my trench coat.
Watch it we got a informer over here. Or a snitch
Also? Skydiving and Snowboarding.
This game... this game is intended to have bloody character sheets. I smell capability for making missions, and co-op. Make it in-depth enough for this not to be a problem for the GM, and you will have achieved wonders.
I have been playing Cyberpunk 2013/2020/2027 for about 25 years now. It is my favorite Pen and Paper RPG. I know what I would like to see in the game and some of it may not be possible as of yet, but here it goes.
1) This game should be for mature audiences - Cyberpunk is a dark, gritty game of sex, violence, corruption and psychosis. Language, imagery and auditory elements should represent this. I do understand that this will limit the number of players.
2) No character levels, Hit Points, etc . . !!! Development should be based on skills, stats, contacts, assets and reputation. Reputation should be the closest thing to level.
3) Equipment quality/rarity should not be specially colored (blue/purple, etc . . .)
4) Except maybe in the beginning, contracts (quests) should be available from other players, especially Corporate and Fixer types.
5) If a target gets defeated, the only equipment that drops should be the equipment he was carrying, and if he is carrying it he should be using it during the fight. Also, you should usually have to search a target to pick up their equipment and that should take time.
6) As with the Pen and Paper game a character of any "level" (Reputation) should be beatable by any other character. Tactics should matter more than any other single aspect.
7) The one aspect I believe in is that if a character dies in CP2077, they should be DEAD! I know most PC gamers will disagree with that. At the very least, if you die you should loose everything you had in your possession, and maybe a re-spawn delay of like an hour. Or maybe the higher your reputation the longer the delay - making more advanced characters more careful.
8) Any piece of equipment should be components when broken down. And any piece of equipment found in the game should be capable of being created, enhanced, modified by a tech with the appropriate skills. However, you should not intrinsically know if you are capable of the work, until you try.
I have many other comments and I will add on later.
Love all your suggestions, especially the strict consequence aspect of death. If you have been working hard to progress your toon then you will use your brain before going in guns blazing...if you just respawn nearby and nothing is lost, then you don't care how often you die or how many mistakes you make.
To the "respawn" option you mention, I would add to the idea of loosing time and everything you have been carrying that any job/mission/quest you were on when you died are auto-failed and have the consequence of failing (loss of reputation and confidence from your employers, more difficult in future to get good jobs, being put on the hit list of bounty hunters....no just re-taking the same quest as if nothing happened)
There needs to be some kind of hit points though, those would be a constant and don't increase through experience or augmentations. you might train your hitpoints up through bodybuilding (only if your muscles are still your own) and increase your mental hit point through similar training. Any form of augmentation or skill increase merely reduces the amount of damage and kind of injury a certain type of attack causes...
Tactics are important, I agree fully, but this is cyberpunk and the power of numbers, arms and implants should never be under-estimated....no amount of tactics will let you defeat 10 FBC dragoons on your own....
Since and an open world game need vehicles, ships, cars, motorcycles, this would leave the very cool game,Let cool and a construction equipment system for you to build sentinels and robots to assist you.
I would like to see different body shapes on both male and female characters.
Slim, fit, big, taller, shorter on both male and females.
In games like the later GTA sequels, doing a lot of exercise to increase your strength stat is reflected in your character's appearance getting buffer.
That should be something in CP77 - if you have a high BOD stat or get a lot of muscle biosculpting or whatever, your character should look stronger.