(unofficial) Cyberpunk 2077 FAQ. Frequently Asked Quandaries.

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What are they saying!? Will some kind Pole do a summary?

http://www.youtube.com/watch?v=9XYG6v_kKQU

Adam Badowski(CDPR) and Tomasz Baginski(Platige Image) on Polish national TV.

There's nothing new really, but there's one piece of info that should be interesting and put some perspective on some discussions here:

- 140 people are working on both CP2077 & The Witcher

Anyway, seeing that kind of exposure of a CP game on Polish national TV, which is usually rather conservative, is damn impressive.
 
Adam Badowski(CDPR) and Tomasz Baginski(Platige Image) on Polish national TV.

There's nothing new really, but there's one piece of info that should be interesting and put some perspective on some discussions here:

- 140 people are working on both CP2077 & The Witcher

Anyway, seeing that kind of exposure of a CP game on Polish national TV, which is usually rather conservative, is damn impressive.

Thanks Gregski.

I've been curious about the team size they have now. They're really growing! That's quite a few people, and the blog says they're still hiring. But it still means two teams that are smaller than the hundred or so people that made TW2. So that does offer some perspective.
 
Thanks Gregski.

I've been curious about the team size they have now. They're really growing! That's quite a few people, and the blog says they're still hiring. But it still means two teams that are smaller than the hundred or so people that made TW2. So that does offer some perspective.

Yea, like Gregski said nothing really interesting apart from the fact that Badowski actually slipped up and said they are working on witcher. I think they are aiming for 100 people teams for each game so i think they will be recruiting for a while
 
rough translation (with massive amounts of mistakes from my part - probably):

- Jrn: "Tomasz Bagiński and Adam Badowski, I welcome you gentelmans. What is a Cyberpunk 2077?... I adore computer games, our viewers may not know that, but there are ones that are hard to give up/unstuck from, far less complex than... Cyberpunk. Another important information, is that you gentelmans have both on your resume amazing witcher games, and mister Tomasz can add to this his Cathedral movie... I dont know what else I could add?"

-AB: "Uhm, yes - we have met here today to present teaser of Cyberpunk 2077, directed by TB, and made by Platige Image team, exchange (upload on youtube?)was made yesterday, around 10pm - we had to adjust to the american time (day cycle), because it is a centre of gaming industry."

-Jrn: "How many hits did you got?"

-AB: "I think we both were sitting and...

-TB: "...sitting to a very late night, watching and reading comments, observing how fast grows the view counter, it really is one of those situations when again - something from poland becomes a part of global pop culture..."

-Jrn: (sorry cant make out what she is saying)

-TB: "...not often, but I think in gaming industry it happens more often, like CDPR - it has happened to them again and again, it is a situation that makes me personally feel very happy.
It is something like that: it shows in the comments, that all those people from poland are very proud... but there are not only polish posts there, there are comment from all over the world, and everyone are delighted - its amazing."
-Jrn: "The product like Witcher, or Cyberpunk, that claims the hearts or/and minds of gamers around the world, it has to have great visuals, but also great idea behind it, and that is your thing mr AB."

-AB: "If you want to claim hearts, you have to put your heart (to the project), and here we have got very good team, 140 people working both on Witcher and Cyberpunk, they are specialists from many fields, it is a team that is close/similar to a movie making team, we have graphics... uhm we dont really have operators.... well we have operators..."

-Jrn: "How are things at the begining, you have got to have a script?"

-AB: "At the beginning you have got to have an idea. A game is composed from two major components... a game like ours that is, script and playable part - mechanics that ensure you have a good time/experience. The script looks like movie script, there are hundrets of..."

-TB: "The game script is far more complex, far longer/bigger, it is more like script for tv series,
there are things in it that are long, and episodic. The game time is usually several dozen hours, not one and a half hour like a movie - so all the threads have to be developed more."

-Jrn: "You guys are, to me, like some sort of aliens from outer space, functioning on some sort of undiscovered planes of imagination. Like you said, movie lasts one and a half hour and it is a closed form, where computer game has to forsee imagination of those who play it."

-TB: "I have a simple task, I just make movies, so for me it is not an issue."
-AB: "The diffrance is that the movie is a passive experience, and the game is interactive, so we have to forsee what kind of interactions player will make in the game."

-Jrn: "Cyberpunk 2077, what it is about?"

-AB: "It is a futuristic game, that tells a story of the time, near future, when technology will be able to eliminate barriers that we have now."

-Jrn: "Like War of the Worlds?"

-AB: "No, rather war between human and machine, you know humanism vs..."

-Jrn: "Who is winning?"

-AB: "We hope that the answer will not be simple"
-TB: "Exactly."
-AB: "Our games are mature/thought provoking, for mature gamers."

-Jrn: "Do the world awaits your game?"

-AB: "We hope so."
-TB: "...yes certanly, not only because it is based on existing P&P system that was invented in the 70ies, you know - the games that you played with dice, but also because of the strength of the brand, witcher biulded CDPR as a strong brand, and people know now that, what will they get, after two years, will be something good, it shows, it shows..."

-AB: "It shows when you look at the number of downloads of the teaser, after few hours it was downloaded over 560,000 times."

-Jrn: "President Obama downloaded it too? He was given a copy of the Witcher 2 from our president..."

-AB/TB: "haha - yeah, sure..."

-Jrn: "...do you guys have some sort of secret conversations? ;)"

-TB: "Not yet, it is to early."
-AB: "We have quite a few hours left till the end of the cycle."

-Jrn: "You do realize how much impact you have on collective imagination, individual yes but collective too."

-AB: "Games now, just like the movies, are a mass entertainment, though the games have surpassed the cinema now."

-Jrn: "I look at this beautiful woman character, in your movie, I dont know how to call it/react to it, do you wonder what viewers would like to see, or are you trying to train them/manipulate them/force them to your point of view?"

-TB: "Every film, including this one, is discussed countless number of times. The woman in the teaser is a real acctress, we had flown to UK, scanned her, even the corpses that are laying in teaser are real people..."

-Jrn: "Also scanned."

-TB: "Thats right, I am one of these dead guys too. This teaser is important for me, as all of this, to me, is a new, exciting element of progress in computer graphics and animation. The reality, graphics in games, graphics in movies, it all crosses over nowdays. To every movie we are now making, we have a normal/regular casting, we chose the faces of the actors that we later will want to use in the movie despite it all being an animation. This sort of thing is amazing... in some sence it is kind of what the topics in our game are about. Merging of the worlds of human and technology. It sums up pretty nicely there - somewhere (in game).
I think that in this respect our movie is really simple."

Jrn: "TB, oscar award winner, for Chatedral, AB, ceo of CDPR, were our guest, we were talking about Cyberpunk 2077, I wish you luck."
 
Obviously they were joking about Obama

Not that it would really surprise me that he did..... Obama was quite the geek back in the day, he has made numerous geek references and is a self confessed comic fan.
 
When will it be out?!

-When It's Done. CDPR are aiming for 2015, but they are determined that this be an epic, amazing experience for us and they will take however long they need to make sure that their standards are met. Be grateful! Quality is assured! Go play some CP2020 until it's ready! Have a cookie.

How long to wait Т_Т
 

Yngh

Forum veteran
That is unbelievably awesome....

As wierd as it sounds, CDPR's cred just went way up with me... as did polands... and oddly enough, so did Obama's...
It would be interesting to hear what choices Obama made in the game :D. Not that I think that he played it. It was a symbolic gesture, nothing more.
 
It would be interesting to hear what choices Obama made in the game :D. Not that I think that he played it. It was a symbolic gesture, nothing more.
Well, you never now, maybe the reason he seemed so tired during the first presidential debate is because he played at nights.

Anyway, what I'd like to know is: what's the target platform? Is it going to be designed with the next gen consoles in mind, or PC? I can only hope it's the later, since console friendly interfaces are just too much of an annoyance to me.
 
We don't know. If it makes you feel better, Witcher 2 was nicely integrated with both. I do wonder if console games hadn't come around, what would we blame for stupid UI decisions? Cause I played some pretty crappy UIs back in the day.
 
We don't know. If it makes you feel better, Witcher 2 was nicely integrated with both. I do wonder if console games hadn't come around, what would we blame for stupid UI decisions? Cause I played some pretty crappy UIs back in the day.
TW2 had a decent enough interface for me not to complain, yet in general I'm not a fan of it. Deus Ex, Morrowind or NWN would be good examples of handy and applicative UIs, though I know it's rather unrealistic to expect anything alike nowdays (controller ≠ classic inventory).

Yeah, I also do recall games like Gothic 2, but you can tell when something is simply badly executed (FO3's youtube boy) and when you have the wrong weapon in the first place. Designing interfaces in scrolly and LOOK AT THE BIG FONS fashion is due to consoles, and even though you can still make a decent one for multiplatform purposes, it's never going to be as good as if made with one specific environment in mind. So I do not blame consoles for bad UI decisions, but for double standards, so to speak.
 
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