The boss level
This is a thread about removing the RPG silliness of the "dungeon crawl". Why on earth would the toughest people be at the bottom of the dungeon, it makes no logical sense, after you take out the initial low rent guards you should be immediately faced with waves of the toughest elite guards/soldiers who will spare no expense to expel you from the dungeon (corporate tower), or expel you from this mortal coil, so you fail to breach to the inner sanctum and threaten the lives of their valuable employers and corporate heads. Once you do breach to the inner sanctum you will likely be faced with the few final bodyguards that are doing their level best to extract their VIPS from the location, they may not actually be the toughest fighters (and probably wont be) as their skills would naturally be focused on extraction rather then damage dealing.
One way to take out a CEO, or "the boss", would be to employ the help of multiple squads of fighters (snipers, etc) that would cover all possible known escape routes. One team takes the roof, several sniper teams cover each side of the building to insure "the boss" isn't escaping through a window, several teams cover the ground level and basement level escape routes, and one team (probably yours) is sweeping through the building (not necessarily starting from the ground floor, you could and probably would want to enter the building several floors up through a window, or possibly enter from the roof).
Naturally that would just be one way to succeed, as a possibly better and cheaper way, would be to infiltrate the corporate network through subterfuge (get a job there), become trusted and allowed close to the boss and then take them out one on one. Then naturally the goal would be to get out as quickly as possible now that the jig is up, avoiding all the now alerted corp guards.
Any further thoughts on this? I know we all love the dungeon crawl, but it just doesn't make sense in a cyberpunk world.
This is a thread about removing the RPG silliness of the "dungeon crawl". Why on earth would the toughest people be at the bottom of the dungeon, it makes no logical sense, after you take out the initial low rent guards you should be immediately faced with waves of the toughest elite guards/soldiers who will spare no expense to expel you from the dungeon (corporate tower), or expel you from this mortal coil, so you fail to breach to the inner sanctum and threaten the lives of their valuable employers and corporate heads. Once you do breach to the inner sanctum you will likely be faced with the few final bodyguards that are doing their level best to extract their VIPS from the location, they may not actually be the toughest fighters (and probably wont be) as their skills would naturally be focused on extraction rather then damage dealing.
One way to take out a CEO, or "the boss", would be to employ the help of multiple squads of fighters (snipers, etc) that would cover all possible known escape routes. One team takes the roof, several sniper teams cover each side of the building to insure "the boss" isn't escaping through a window, several teams cover the ground level and basement level escape routes, and one team (probably yours) is sweeping through the building (not necessarily starting from the ground floor, you could and probably would want to enter the building several floors up through a window, or possibly enter from the roof).
Naturally that would just be one way to succeed, as a possibly better and cheaper way, would be to infiltrate the corporate network through subterfuge (get a job there), become trusted and allowed close to the boss and then take them out one on one. Then naturally the goal would be to get out as quickly as possible now that the jig is up, avoiding all the now alerted corp guards.
Any further thoughts on this? I know we all love the dungeon crawl, but it just doesn't make sense in a cyberpunk world.