So why are you here, argumenting like you knew something about physics?
Am I? Have I cheated you? Sorry. You're the Boss. I quit this thread 'cause I'm not illustrated enough.
So why are you here, argumenting like you knew something about physics?
Am I? Have I cheated you? Sorry. You're the Boss. I quit this thread 'cause I'm not illustrated enough.
There is no superbly angled upstroke in the video, just a pretty normal top down hit.
Try again.
Also, why trying to make up arguments? CDPR already admitted that the only did it for the cheap effect, the eye-candy, the obvious gore-porn. They know that it's against physics and human bodies and body parts don't behave like that when hit with a sword. There is no point in discussing that anymore...
But nobody never said that it's not about taste at all. If you like inconsistent games that break immersion just for some eye-candy that gets boring and repetitive after just a few hours anyway, good for you. But it's not just about taste here, it's also about respecting the lore (yes, again). If you make a game that builds on an already existing franchise you should be obliged to honor it and stick to it as much as possible. That should actually be pretty understandable. If that's a high priority for you personally, that's of course another question. But for me it is, because I truly love the original franchise and world.
I don't know about the rest of you, but I'm joking a bit -- no serious argument.
You often talk about "immersion braking" by this or that, but if a flying head, given that we don't know how often we'll get to gaze upon that effect, breaks the immersion for you, maybe you haven't immersed yourself deep enough.
I wasn't aware that this is a popularity contest.Well one thing is for certain, Scholdarr is clearly in the minority.
Why even discussing a topic when we could just vote on something. To hell with arguments...
I never said this was a popularity contest, nor i said the game was made by the community, so don't twist my words.
With that being said, community can have some impact in game development but not to the point of "we want this" and the devs abide.
Well one thing is for certain, Scholdarr is clearly in the minority.
Who doesn't know basic Physics such as gravity? Other than that comment I agree with you. I'd prefer the more realistic physics if it becomes an often occurrance. However it won't break my immersion. I understand it will for you. Personally chopping someone's head off is more immersion breaking than which way the head flies, as IRL I have never and never will do that, but then again it is a game so I will easily overlook that because it is Geralt not me doing that but that break is already present for me in a more meaningful way than the head flying away. I'll probably get a chuckle the first time it happens... If it becomes a bother, I'll turn it off though would prefer a setting between on/off...maybe some don't know much about it.
Who doesn't know basic Physics such as gravity?
I don't get it, sorry. And I don't see how it brings the discussion forward. To me it just looks like a cheap trick to undermine my credibility, sorry.
Anyway, back to topic again.
If you don't get it you probably haven't understood the purpose of a forum/board like this one.i dont get the point of this argument...... its not going to change either way...
its such a trivial thing in such a vast world, everything cannot be perfect and expecting every part of such a large game to work perfectly the way you want is unrealistic and ignorant.
Bottom line, it comes to personal preference. If it breaks people immersion or it not, some people won't even care like we already saw.