Anyone else not liking the graphic executions? [GIF warning]

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Am I? Have I cheated you? Sorry. You're the Boss. I quit this thread 'cause I'm not illustrated enough.

I never thought we were arguing either... Jsut discussing our personal preference and understandings in a civilized manner... Maybe I need to re-read the posts lol

I found our discussion enlightening, that and I'm stuck unable to play a game...
 
There is no superbly angled upstroke in the video, just a pretty normal top down hit.

Try again. ;)


Also, why trying to make up arguments? CDPR already admitted that the only did it for the cheap effect, the eye-candy, the obvious gore-porn. They know that it's against physics and human bodies and body parts don't behave like that when hit with a sword. There is no point in discussing that anymore...

I don't know about the rest of you, but I'm joking a bit -- no serious argument.
 
But nobody never said that it's not about taste at all. If you like inconsistent games that break immersion just for some eye-candy that gets boring and repetitive after just a few hours anyway, good for you. But it's not just about taste here, it's also about respecting the lore (yes, again). If you make a game that builds on an already existing franchise you should be obliged to honor it and stick to it as much as possible. That should actually be pretty understandable. If that's a high priority for you personally, that's of course another question. But for me it is, because I truly love the original franchise and world.

You often talk about "immersion braking" by this or that, but if a flying head, given that we don't know how often we'll get to gaze upon that effect, breaks the immersion for you, maybe you haven't immersed yourself deep enough.

This matter is highly subjective and the immersion breaking threshold is also very subjective. There's a certain tolerance that is acceptable, we haven't played the game so we can't say for sure if that's the case or not, but if CDPR made this deliberately, probably they knew what they were doing.

Now, if I saw the Wind Hung descending from the sky in a chopper, now that would definitely will be breaking immersion. :D
 
Well one thing is for certain, Scholdarr is clearly in the minority.
Even though i doubt anything would change if the majority of the people wanted a head that abides the laws of physics.

I also like my fair share of realism, but in this case i don't mind seeing the gore being a bit over the top and i guess silly in some way.
The only options for people that don't like flying heads are , either get over it and adapt, turn off gore, or wait for a mod that "fixes" it.
 
Every side has a point. It all comes down to personal preference alone.

For me, it really doesn't matter. The head gets cut either way so it doesn't bother me where the devs decide to make it go.
 
You often talk about "immersion braking" by this or that, but if a flying head, given that we don't know how often we'll get to gaze upon that effect, breaks the immersion for you, maybe you haven't immersed yourself deep enough.

I can't immerse myself into a game. The game has to drag me in, convince me that I'm not myself anymore sitting in front of a monitor but being in the game. The problem is that the brain doesn't stop working when you're immersed into a game. And the problem is that I know very well how physics work. I don't forget that just because I'm playing a game. When I see such things it breaks my immersion because it's simply an inconsistency with the rest of the world. And in the end, a convincing illusion - and immersion is nothing else - is ALL about the perfect consistency. Every little detail can break the spell.

Maybe some people are not interested in physics, maybe some don't know much about it, maybe some just don't care, that's all very right. They probably won't have a problem with it. But that doesn't defy the argument that it is an inconsistency in the game world and if you're sensible to it, it surely is potent to break your immersion and even makes you angry about it because it feels unnecessarily "gamey". This is not just the case with this violation of proper physics here, that applies to a huge array of details that are probably not truly consistent with each other and all people react differently to some of them, based on their expectations, knowledge, experiences and priorities. That's the reason why one of the very core design goals of any narrative/world-driven video game and especially RPGs is create a preferably consisten world in which everything works to a certain predefined set of rules which doesn't necessarily have to consist of real world rules but often it greatly does because that gives the creator the possibility to just bring it up without further explanation - in that case people just expect certain things happen in a certain way like that the rules of gravity work and things fall actually to the ground when you let them lose. In that case the creators only have to explain the stuff that is NOT in accordance with the real world, the oddities, often narrative stuff and fantastical elements like magic which work on top of the basic rules in which the world is set. It's this narrative consistency that enables any immersion in the first place. It's this consistency that makes a game a real "Gesamtkunstwerk" instead of just being a theme park of different elements that work perfectly, but just on their own.

i do understand why CDPR decided to do over-the-top gore-porn effects that are simply there for eye-candy. I just don't think it's a good or wise decision from a design point of view. It prioritizes a minor "childish" enjoyment over a basic design principle and that's something I don't support or like, not here in this case and not elsewhere.

---------- Updated at 09:17 PM ----------

Well one thing is for certain, Scholdarr is clearly in the minority.
I wasn't aware that this is a popularity contest.

So the game is actually made by the community here, each part or feature decided by majority vote? Cool...

Why even discussing a topic when we could just vote on something. To hell with arguments...
 
Why even discussing a topic when we could just vote on something. To hell with arguments...

I never said this was a popularity contest, nor i said the game was made by the community, so don't twist my words.
With that being said, community can have some impact in game development but not to the point of "we want this" and the devs abide.
 
I never said this was a popularity contest, nor i said the game was made by the community, so don't twist my words.
With that being said, community can have some impact in game development but not to the point of "we want this" and the devs abide.

If that's true what was the point of that quote of yours?

Well one thing is for certain, Scholdarr is clearly in the minority.

I don't get it, sorry. And I don't see how it brings the discussion forward. To me it just looks like a cheap trick to undermine my credibility, sorry.

Anyway, back to topic again.
 
maybe some don't know much about it.
Who doesn't know basic Physics such as gravity? Other than that comment I agree with you. I'd prefer the more realistic physics if it becomes an often occurrance. However it won't break my immersion. I understand it will for you. Personally chopping someone's head off is more immersion breaking than which way the head flies, as IRL I have never and never will do that, but then again it is a game so I will easily overlook that because it is Geralt not me doing that but that break is already present for me in a more meaningful way than the head flying away. I'll probably get a chuckle the first time it happens... If it becomes a bother, I'll turn it off though would prefer a setting between on/off...
 
Who doesn't know basic Physics such as gravity?

Well, I guess most people playing the game will know at least the basics. But there is still a difference between one form of knowledge (aka I've heard about it at school but I never thought about it much and it never bothered me) and another form of knowledge (aka I think a lot about it and maybe I even work on it, it's always present in my life and it automatically comes to my mind when I epxerience certain things). I guess "realization" or "visualization" might be the key words here. If you just know something without realizing its applications often or regularly or automatically you have a different form of knowledge to the one for whom something is just part of daily life and is automatically present. ;)
 
I don't get it, sorry. And I don't see how it brings the discussion forward. To me it just looks like a cheap trick to undermine my credibility, sorry.

Anyway, back to topic again.

I was just stating a fact on the current discussion, which pretty much leads to this, you being extremely defensive.
There was really no hidden meaning behind, so just forget about it :X

Either way, i already left my opinion on the matter and personally i don't think there's much to discuss.
Bottom line, it comes to personal preference. If it breaks people immersion or it not, some people won't even care like we already saw.
 
i dont get the point of this argument...... its not going to change either way...

its such a trivial thing in such a vast world, everything cannot be perfect and expecting every part of such a large game to work perfectly the way you want is unrealistic and ignorant.
 
Of course I'm defensive. That's pretty much my position if I'm the only one on this site of the river and almost everyone else on the other. Shouldn't come as a big surprise... ;)

---------- Updated at 09:37 PM ----------

i dont get the point of this argument...... its not going to change either way...

its such a trivial thing in such a vast world, everything cannot be perfect and expecting every part of such a large game to work perfectly the way you want is unrealistic and ignorant.
If you don't get it you probably haven't understood the purpose of a forum/board like this one. ;)

Following your logic EVERY discussion about the game would be pointless from the very beginning because everyone of us talks about things we like or dislike. If that's completely pointless we can just stop talking, like at all. Also talking about your wishes and opinions is not ignorant at all. Ignorance is when you know something better and do the wrong thing nevertheless...
 
All jokes aside, @Scholdarr.452, you have some very high standards for the game, and I admire you for that. I do. In truth, I share some of your opinions on realism, and accuracy, but very seldom feel compelled to air them. I'll not argue with you, but I will offer this: as it is ultimately a game, no matter how brilliant an illusion it may be, as in any fantasy, we must be willing to allow ourselves the suspension of disbelief, to a certain degree, in order to fully enjoy the entertainment. We must allow ourselves to be 'deluded', if you will, in a small way, in order to play. We must be willing to believe.

'And let us, ciphers to this great acompt, on your imaginary forces work. . . . Piece out our imperfections with your thoughts.' (Shakespeare, King Henry V, Chorus.) And there seem very few 'imperfections' here. That's my approach to these questions of realism, for what it's worth
 
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Bottom line, it comes to personal preference. If it breaks people immersion or it not, some people won't even care like we already saw.

I would be one of those people that don't care. This isn't Beheading Simulator 2015 after all. I personally think that most people will react by saying something like "damnnnnn" instead of "those physics aren't right, this game is awful."
 
Gotta say: I don't quite understand the reasoning for flying heads ("looks cool!") either. I think realistically done gore elements would be much more impressive than these and personally I'd prefer that.
However, I actually feel it's meant to purposely underline the game aspect of the dismemberment system. We're starting to see a level of graphical quality were we'll have to face situations were people could actually be really disgusted if the gore would be more realistic. The slightly "cartoonish" and overdone approach might be necessary to avoid that.
 
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