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  1.   Click here to go to the next staff post in this thread.   #1
    CD PROJEKT RED Marcin Momot's Avatar
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    Some of the changes coming in the next patch (1.04/1.05)

    Hi everyone,

    As you know we don't stop working to keep bringing you new updates - I just wanted to give you a heads-up of what to expect in the upcoming patch. The list below is a part of the change log for the 1.04/1.05. There will be a lot more fixes on the way - here's the breakdown of the most requested changes:

    Geralt will not longer interact with candles near chests and other interactive elements.
    General stability and performance improvements
    Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
    Improved camera smoothness
    Performance improvements during some cutscenes.
    Fixed case where game was crashing on loading a save in certain situations
    Various bug fixes and user experience improvements in GUI panels.
    Fixed issue where some players were unable to run after Wandering in the Dark quest
    Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
    Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
    Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
    Fixed issue where Player was unable to move freely during Blindingly Obvious quest
    Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
    Fixed issue where Player could get trapped in Turseach castle ruins
    Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
    Fixed issue where Player was unable to talk or interact with certain NPCs
    Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
    Fixed issue where player was unable to use certain actions after Carnal Sins quest
    Fixed issue where Geralt was sometimes unable to mount Roach
    Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
    Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
    Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest

    The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.
    Last edited by Marcin Momot; 31-05-2015 at 07:07 PM.
    Senior Social Media & Community Coordinator @ CD PROJEKT RED

    @Marcin360

  2. #2
    The Witcher Trial Mohasz's Avatar
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    @Marcin Momot
    Thanks for the heads up! Do you intend to tweak the UI according to the general feedback - separate tab for alchemy stuff / food and books / notes; read / unread markings - or is that something you'll leave to the modding community?

  3. #3
    Child of Fate RawGutts's Avatar
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    Don't see anything about the XP fix nor do I see a time frame when will the patch be pushed out for EACH platform.

  4.   Click here to go to the next staff post in this thread.   #4
    CD PROJEKT RED Marcin Momot's Avatar
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    Quote Originally Posted by RawGutts View Post
    Don't see anything about the XP fix nor do I see a time frame when will the patch be pushed out for EACH platform.
    The XP fix is coming as well. As mentioned, it's just a part of the changes. I will add it though to the original post though. We are looking into the frame rate issues on PS4 as well.
    Senior Social Media & Community Coordinator @ CD PROJEKT RED

    @Marcin360

  5. #5
    Mutated Kid chrissr's Avatar
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    Thank you so much for fixing quest bugs, there are still quite a few apart from the ones you mentioned, but every single one brings the game closer to being as great as it could be!
    Even though it was a rocky launch, it's still a slightly better launch than most open world RPGs, while having much better story content, kudos CDPR for not compromising!

    I'd like to ask if an alchemy re-work is on the list, cause the current system is woefully lackluster and boring, especially compared to the first Witcher game.
    And a second question, which is a tad bit more important, will you guys be looking at restructing the way the map flows, concerning enemy levels. Bit stupid to have simple Drowners being stronger that the White Orchard Griffin and naked Bandit dudes with a blackjack one-shotting Geralt, while taking 100 sword blows to kill, I didn't think the bandits would be Odrin Geralt shouldn't be scared and die from a single hit from a blackjack from a naked guy, just saying.

  6.   Click here to go to the next staff post in this thread.   #6
    CD PROJEKT RED Marcin Momot's Avatar
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    Just like I said, this is only a part of the changes from the upcoming update. We are working to squeeze in a lot more in the next patch.
    Senior Social Media & Community Coordinator @ CD PROJEKT RED

    @Marcin360

  7. #7
    Mutated Kid Eliwan's Avatar
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    Glitch

    This guy slid open arms in the street, his head flying at his side.

    Impressive.


  8. #8
    Child of Fate murilladas's Avatar
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    Hi, how about fix perfomance in SLI SURROUND?

  9. #9
    Child of Fate Dane145's Avatar
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    Thanks for the changelog, much appreciated.

    Quote Originally Posted by Marcin Momot View Post
    Geralt will not longer interact with candles near chests and other interactive elements.
    If I'm reading correctly, this doesn't remove the ability to light things entirely, right? Just near other interactive stuff?

  10. #10
    Mutated Kid chrissr's Avatar
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    Quote Originally Posted by Eliwan View Post
    Glitch

    This guy slid open arms in the street, his head flying at his side.

    Impressive.

    Some people just have a hard time getting up in the morning.


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