Messing around ini files and overwrote wrong file. HELP!

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Messing around ini files and overwrote wrong file. HELP!

I was messing around some ini files, and after some crashes, I went to restore the files back to normal, but accidentally overwrote the wrong files =/

Can anyone please upload or copy paste the text in this file:
Filename: io_priority_table
Filepath: C:\GOG Games\The Witcher 3 Wild Hunt\bin
 
There you go! (I got the 1.06 patch)
<?xml version="1.0"?><tables>

<context name="Boot">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="normal"/>
<tag name="TexturesNormal" priority="normal"/>
<tag name="TexturesImmediate" priority="normal"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="low"/>
<tag name="MeshesImmediate" priority="low"/>
<tag name="AnimationsLow" priority="normal"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="normal"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="normal"/>
<tag name="CollisionNormal" priority="normal"/>
<tag name="CollisionImmediate" priority="normal"/>
<tag name="TerrainHeight" priority="low"/>
<tag name="TerrainControl" priority="low"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="normal"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="normal"/>
<tag name="BundlePreload" priority="critical"/>
</context>


<context name="WorldLoading">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="low"/>
<tag name="TexturesNormal" priority="low"/>
<tag name="TexturesImmediate" priority="low"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="low"/>
<tag name="MeshesImmediate" priority="low"/>
<tag name="AnimationsLow" priority="low"/>
<tag name="AnimationsNormal" priority="low"/>
<tag name="AnimationsImmediate" priority="low"/>
<tag name="SoundNormal" priority="low"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="normal"/>
<tag name="CollisionImmediate" priority="normal"/>
<tag name="TerrainHeight" priority="high"/>
<tag name="TerrainControl" priority="high"/>
<tag name="TerrainColor" priority="normal"/>
<tag name="ResourceLow" priority="high"/>
<tag name="ResourceNormal" priority="high"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="BundlePreload" priority="critical"/>
</context>


<context name="WorldStreaming">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="low"/>
<tag name="TexturesNormal" priority="normal"/>
<tag name="TexturesImmediate" priority="high"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="normal"/>
<tag name="MeshesImmediate" priority="high"/>
<tag name="AnimationsLow" priority="low"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="critical"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="veryhigh"/>
<tag name="CollisionImmediate" priority="critical"/>
<tag name="TerrainHeight" priority="normal"/>
<tag name="TerrainControl" priority="normal"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="low"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="BundlePreload" priority="critical"/>
</context>


<context name="SceneLoading">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="high"/>
<tag name="TexturesNormal" priority="high"/>
<tag name="TexturesImmediate" priority="critical"/>
<tag name="MeshesLow" priority="high"/>
<tag name="MeshesNormal" priority="high"/>
<tag name="MeshesImmediate" priority="critical"/>
<tag name="AnimationsLow" priority="normal"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="normal"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="low"/>
<tag name="CollisionImmediate" priority="low"/>
<tag name="TerrainHeight" priority="low"/>
<tag name="TerrainControl" priority="low"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="high"/>
<tag name="ResourceNormal" priority="high"/>
<tag name="ResourceImmediate" priority="critical"/>
<tag name="BundlePreload" priority="critical"/>
</context>

</tables>
 
You're welcome. And by the way, did you discover any thing useful other than chrashes tweaking that file? :teeth:
 
Well, I played a good 2 hour session and progressed the story (so lots of cutscenes), and I did not notice any pop ins. Previously, there'd be some hair showing up late, or some helmet appearing late, quite often. This was in Skellige btw. I also did not notice an NPC pop ins, but I didn't really run around Novigrad to test this. Anyway, if I do notice anything more tomorrow, I'll post here. For now tho, this seems good.
 
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